Mini-Boss is simular to a Main Boss but come earlier in the level befor eaching the Main Boss at the end of the level.
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| rdfs:label
| - Mini-Boss
- Mini-boss
- Mini-Boss
- Mini-Boss
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| - Mini-Boss is simular to a Main Boss but come earlier in the level befor eaching the Main Boss at the end of the level.
- Mini-Bosses (or sub-bosses) are tough mobs that are usually only found in instances on the way to an instance Boss or guarding them; most sub-areas in an instance will usually have an intermediate encounter with a "Mini-Boss". Mini-Bosses can be tougher than an elite with the same level, but may often be equivalent to the same level elite mob. Some Mini-Boss mobs are also immune to Crowd Control and may have other select immunities as well. Some quest chains end with needing to kill what amounts to a Mini-Boss, but might also be considered a Boss so the distinction is fuzzy. Also see:
* Boss
- Mini-Bosses (or sub-bosses) are tough mobs that are usually only found in instances on the way to an instance Boss or guarding them; most sub-areas in an instance will usually have an intermediate encounter with a "Mini-Boss". Mini-Bosses can be tougher than an elite with the same level, but may often be equivalent to the same level elite mob. Some Mini-Boss mobs are also immune to Crowd Control and may have other select immunities as well. Some quest chains end with needing to kill what amounts to a Mini-Boss, but might also be considered a Boss so the distinction is fuzzy. Also see:
* Boss
- A mini-boss is a special kind of enemy in the Legend of Zelda series that is neither a regular enemy nor a boss. They generally make up the second hardest battle in a dungeon, second only to the boss. Sometimes a dungeon will have no mini-boss at all. Also, on rare occasions, a dungeon may have more than one mini-boss. Most games have a consistent number of mini-bosses per dungeon. Mini-bosses do not appear in just dungeons, however. They also serve as the head of mini-dungeons and in some difficult out-of-dungeon battles. Because many enemies are not confirmed to be mini-bosses, the definition of the term is a commonly disputed aspect of the series. Link usually must beat a mini-boss to get that dungeon's special item. Sometimes, larger enemies may serve as a mini-boss, such as Darknuts,
- A Mini-Boss is a type of boss in the Metroid which, while still posing a challenge, is smaller and/or weaker than a regular boss in the respective game. Defeating a Mini-Boss is sometimes necessary to accomplish a larger goal or reach an item. In the original Metroid, Kraid and Ridley were called "Mini-Bosses" as their defeat was necessary to access Mother Brain. For their later appearances, they were considered to be regular bosses as hardware improvements led to an increase in their size and power.
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| abstract
| - Mini-Bosses (or sub-bosses) are tough mobs that are usually only found in instances on the way to an instance Boss or guarding them; most sub-areas in an instance will usually have an intermediate encounter with a "Mini-Boss". Mini-Bosses can be tougher than an elite with the same level, but may often be equivalent to the same level elite mob. Some Mini-Boss mobs are also immune to Crowd Control and may have other select immunities as well. Some quest chains end with needing to kill what amounts to a Mini-Boss, but might also be considered a Boss so the distinction is fuzzy. Examples of minibosses include Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand in Mechanar. Also see:
* Boss
- Mini-Bosses (or sub-bosses) are tough mobs that are usually only found in instances on the way to an instance Boss or guarding them; most sub-areas in an instance will usually have an intermediate encounter with a "Mini-Boss". Mini-Bosses can be tougher than an elite with the same level, but may often be equivalent to the same level elite mob. Some Mini-Boss mobs are also immune to Crowd Control and may have other select immunities as well. Some quest chains end with needing to kill what amounts to a Mini-Boss, but might also be considered a Boss so the distinction is fuzzy. Examples of minibosses include Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand in Mechanar. Also see:
* Boss
- Mini-Boss is simular to a Main Boss but come earlier in the level befor eaching the Main Boss at the end of the level.
- A mini-boss is a special kind of enemy in the Legend of Zelda series that is neither a regular enemy nor a boss. They generally make up the second hardest battle in a dungeon, second only to the boss. Sometimes a dungeon will have no mini-boss at all. Also, on rare occasions, a dungeon may have more than one mini-boss. Most games have a consistent number of mini-bosses per dungeon. Mini-bosses do not appear in just dungeons, however. They also serve as the head of mini-dungeons and in some difficult out-of-dungeon battles. Because many enemies are not confirmed to be mini-bosses, the definition of the term is a commonly disputed aspect of the series. Link usually must beat a mini-boss to get that dungeon's special item. Sometimes, larger enemies may serve as a mini-boss, such as Darknuts, Stalfos and Lizalfos. While uncommon, some bosses are battled for a second time as mini-bosses.
- A Mini-Boss is a type of boss in the Metroid which, while still posing a challenge, is smaller and/or weaker than a regular boss in the respective game. Defeating a Mini-Boss is sometimes necessary to accomplish a larger goal or reach an item. In the original Metroid, Kraid and Ridley were called "Mini-Bosses" as their defeat was necessary to access Mother Brain. For their later appearances, they were considered to be regular bosses as hardware improvements led to an increase in their size and power. Some Mini-Bosses are stronger versions of regular enemies, such as the Plated Beetle, Sheegoth and Cloaked Drone, and may appear later in the game as normal enemies. Certain battles with groups of Space Pirates can be considered Mini-Boss fights as well.
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