This is a simple battle. Assemble a full team of five characters, favoring magic users. On the opening turn cast your highest opposing spells on each of the Wild Balls: Cast Flara/Flarus on Wind, Winda/Windus on Earth and Aquara/Aquarus on Fire. The battle should be over in a single turn. Do not attack the Kelolon. If the battle does extend beyond the first turn and the Kelolon are hurt, you can safely cast Aqua/Aquara/Aquarus on them to restore their health. 2 Star Reward: 10 Kelo-Vitamins
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - This is a simple battle. Assemble a full team of five characters, favoring magic users. On the opening turn cast your highest opposing spells on each of the Wild Balls: Cast Flara/Flarus on Wind, Winda/Windus on Earth and Aquara/Aquarus on Fire. The battle should be over in a single turn. Do not attack the Kelolon. If the battle does extend beyond the first turn and the Kelolon are hurt, you can safely cast Aqua/Aquara/Aquarus on them to restore their health. 2 Star Reward: 10 Kelo-Vitamins
|
dcterms:subject
| |
Weak Against
| - Element Water, Magic Killer Rings
- Element Earth, Kelo Killer Ring
- Element Fire, Magic Killer Rings
- Element Wind, Magic Killer Rings
|
dbkwik:lostodyssey...iPageUsesTemplate
| |
Element
| |
Row
| |
Name
| - Kelolon Mama
- Kelolon Papa
- Wild Earth Ball
- Wild Fire Ball
- Wild Wind Ball
|
Type
| |
Abilities
| |
Susceptible
| - Immune to all Status Ailments
- Poisoned throughout the battle
|
HP
| - 1880(xsd:integer)
- 2820(xsd:integer)
|
abstract
| - This is a simple battle. Assemble a full team of five characters, favoring magic users. On the opening turn cast your highest opposing spells on each of the Wild Balls: Cast Flara/Flarus on Wind, Winda/Windus on Earth and Aquara/Aquarus on Fire. The battle should be over in a single turn. Do not attack the Kelolon. If the battle does extend beyond the first turn and the Kelolon are hurt, you can safely cast Aqua/Aquara/Aquarus on them to restore their health. 2 Star Reward: 10 Kelo-Vitamins
|