About: SD Gundam G Generation Spirits Stage: Gundam 3   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player Units: Player Team White Base - Bright Noa * Core Fighter - Ryu Jose * Guncannon - Kai Shiden * Guntank - Hayato Kobayashi Player Reinforcements: -Trigger: Automatically on Turn 3 M Gundam - Amuro Ray Enemy Units: Gallop - Crowley Hamon * Magella Attack - Zeon Soldier (Standby) * Magella Attack - Zeon Soldier (Standby) * Magella Attack - Zeon Soldier (Standby) Gouf - Ramba Ral * Zaku II J Type - Clamp * Zaku II J Type - Zeon Soldier Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier

AttributesValues
rdfs:label
  • SD Gundam G Generation Spirits Stage: Gundam 3
rdfs:comment
  • Player Units: Player Team White Base - Bright Noa * Core Fighter - Ryu Jose * Guncannon - Kai Shiden * Guntank - Hayato Kobayashi Player Reinforcements: -Trigger: Automatically on Turn 3 M Gundam - Amuro Ray Enemy Units: Gallop - Crowley Hamon * Magella Attack - Zeon Soldier (Standby) * Magella Attack - Zeon Soldier (Standby) * Magella Attack - Zeon Soldier (Standby) Gouf - Ramba Ral * Zaku II J Type - Clamp * Zaku II J Type - Zeon Soldier Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier
dcterms:subject
abstract
  • Player Units: Player Team White Base - Bright Noa * Core Fighter - Ryu Jose * Guncannon - Kai Shiden * Guntank - Hayato Kobayashi Player Reinforcements: -Trigger: Automatically on Turn 3 M Gundam - Amuro Ray Enemy Units: Gallop - Crowley Hamon * Magella Attack - Zeon Soldier (Standby) * Magella Attack - Zeon Soldier (Standby) * Magella Attack - Zeon Soldier (Standby) Gouf - Ramba Ral * Zaku II J Type - Clamp * Zaku II J Type - Zeon Soldier Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Magella Attack - Zeon Soldier * Magella Attack - Zeon Soldier Magella Attack - Zeon Soldier * Magella Attack - Zeon Soldier Enemy Reinforcements 1: -Trigger: A player unit approaches the top of the screen Magella Attack - Zeon Soldier * Magella Attack - Zeon Soldier Magella Attack - Zeon Soldier * Magella Attack - Zeon Soldier Enemy Reinforcements 2: -Trigger: A player unit approaches the bottom-center of the screen Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Strategy: Bring units with flight capability or an A terrain rank for ground, otherwise mobility is going to be a serious issue. If you don't have enough units to spread then prioritize the enemies at the bottom of the screen because Ramba Ral won't move on the first turn. Amuro appears on the third turn, so use him to distract Ramba's squad while you clean up the rest of the enemies. Watch your step and avoiding triggering the enemy reinforcements until you're ready to deal with them. This stage is a very easy platinum as long as you trigger the enemy reinforcements. The prize seems to have a tendency towards being the Additional Hangar I option part, but if you don't get it then you should aim for it anyway so that you can get more units deployed earlier in the game.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software