rdfs:comment
| - Magic arrow is found in all four magic schools. File:Heroes III Bless.png Combat spell, costs 5 spell points and lasts for one round per spell power.
* Basic: Creatures in target, allied troop inflict maximum damage when they attack.
* Advanced: Creatures in target, allied troop inflict maximum damage +1 when they attack.
* Expert: All allied creatures inflict maximum damage +1 when they attack. File:Heroes III Cure.png Combat spell, costs 6 spell points.
* Basic: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) + 10) health points.
* Advanced: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) + 20) health points.
* Expert: Removes all negative spell effects from all allied troop
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abstract
| - Magic arrow is found in all four magic schools. File:Heroes III Bless.png Combat spell, costs 5 spell points and lasts for one round per spell power.
* Basic: Creatures in target, allied troop inflict maximum damage when they attack.
* Advanced: Creatures in target, allied troop inflict maximum damage +1 when they attack.
* Expert: All allied creatures inflict maximum damage +1 when they attack. File:Heroes III Cure.png Combat spell, costs 6 spell points.
* Basic: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) + 10) health points.
* Advanced: Removes all negative spell effects from target, allied troop and heals it for ((Power x 5) + 20) health points.
* Expert: Removes all negative spell effects from all allied troops and heals each for ((Power x 5) + 30) health points. File:Heroes III Dispel.png Combat spell, costs 5 spell points.
* Basic: Removes all spell effects from target, allied creature troop.
* Advanced: Removes all spell effects from target allied or enemy creature troop.
* Expert: Removes all spell effects from all creatures on the battlefield. File:Heroes III SummonBoat.png Adventure spell, costs 6 spell points.
* Basic: Summons one of your hero’s boats to their current location. If none of those boats are available, then one of your other heroes’ boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.
* Advanced: Same as Basic Effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
* Expert: Same as Advanced Effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).
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