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The following is a list of all strategy options that are available in Tales of Innocence. All options are sorted into five different categories based on their function, and they can be added into a personalized list of up to five options for each character. These actions will be taken by the AI-controlled characters in order of priority, so that options that are listed higher on their custom strategy lists will be executed before any other actions can be taken. Additional strategy options can be purchased through Guild Shops with Grade.

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  • ToI - Strategy
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  • The following is a list of all strategy options that are available in Tales of Innocence. All options are sorted into five different categories based on their function, and they can be added into a personalized list of up to five options for each character. These actions will be taken by the AI-controlled characters in order of priority, so that options that are listed higher on their custom strategy lists will be executed before any other actions can be taken. Additional strategy options can be purchased through Guild Shops with Grade.
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  • The following is a list of all strategy options that are available in Tales of Innocence. All options are sorted into five different categories based on their function, and they can be added into a personalized list of up to five options for each character. These actions will be taken by the AI-controlled characters in order of priority, so that options that are listed higher on their custom strategy lists will be executed before any other actions can be taken. Additional strategy options can be purchased through Guild Shops with Grade. An additional group of seven preset strategy commands are available to each character, which affect their general behavior and attack patterns while they are controlled by the AI. These functions can be used instead of the more detailed strategy customization system, but any options that are added to each character's strategy list will override these preset commands. Both systems can be used in conjunction with each other to provide a large amount of versatility for character movement and actions during battle.
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