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| - Enchanted emerald bolts are enchanted with the Magical poison enchantment. This makes the bolts count as being poisoned with extra strong poison (5 poison damage, even higher than poisoned projectiles, which have an initial damage of 4), along with an increased chance of poisoning their opponent. When the ability is activated, a cloud of green gas rises up below the target, and it makes a distinct sound. These are commonly used to range Aviansies, to get kill count. They are also common when fighting the Corporeal Beast, to stun the Dark core.
- These bolts require lvl 60 ranged to use. Enchanted emerald bolts are enchanted with the Magical poison enchantment. This makes the bolts count as being poisoned with extra strong poison along with an increased chance of poisoning their opponent. When the ability is activated, a cloud of green gas rises up below the target, and it makes a distinct sound. Unlike poison potions, this poison always does low damage rather than scaling with ability damage, however it has a very high chance of being applied making it reliable for poisoning Corporeal Beast's Dark Core to slow down its attack rate.
- These bolts require lvl 60 ranged to use. Enchanted emerald bolts are enchanted with the Magical poison enchantment. This makes the bolts count as being poisoned with extra strong poison along with an increased chance of poisoning their opponent. This chance does not stack with weapon poison. When the ability is activated, a cloud of green gas rises up below the target, and it makes a distinct sound. This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation.
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