About: Armored Turtles   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Armored Turtles are turtle enemies in Spyro the Dragon, where they are native to Dream Weavers. They only appear in Dark Passage. If there is a Lamp Fool nearby, don't let him blow out his lamp or the Armored Turtle will become bigger and invincible. In their weaker form, they are only vulnerable to charging. The Armored Turtles can spit fire balls at Spyro, and they can do it in the weaker form and stronger form. Hastily charging the weaker form can result in damage, as it almost immediately launches its fireball as you get close. Jumping and tapping the charge button should remedy this.

AttributesValues
rdfs:label
  • Armored Turtles
rdfs:comment
  • Armored Turtles are turtle enemies in Spyro the Dragon, where they are native to Dream Weavers. They only appear in Dark Passage. If there is a Lamp Fool nearby, don't let him blow out his lamp or the Armored Turtle will become bigger and invincible. In their weaker form, they are only vulnerable to charging. The Armored Turtles can spit fire balls at Spyro, and they can do it in the weaker form and stronger form. Hastily charging the weaker form can result in damage, as it almost immediately launches its fireball as you get close. Jumping and tapping the charge button should remedy this.
Attack
  • Spits fireballs
dcterms:subject
Appearances
Role
  • Enemy
Name
  • Armored Turtles
dbkwik:spyro/prope...iPageUsesTemplate
Species
  • Turtle
Homeworld
abstract
  • Armored Turtles are turtle enemies in Spyro the Dragon, where they are native to Dream Weavers. They only appear in Dark Passage. If there is a Lamp Fool nearby, don't let him blow out his lamp or the Armored Turtle will become bigger and invincible. In their weaker form, they are only vulnerable to charging. The Armored Turtles can spit fire balls at Spyro, and they can do it in the weaker form and stronger form. Hastily charging the weaker form can result in damage, as it almost immediately launches its fireball as you get close. Jumping and tapping the charge button should remedy this.
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