About: Hermit Crawmad   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Hermit Crawmad is a type of enemy in Pikmin 2 for the Nintendo GameCube and New Play Control for the Wii. This monster will be in a green hole, when Olimar, Louie or President walk near it, they go out and try to grab them. If this enemy grabs a Pikmin, it will run back to the hole with the Pikmin in its claw. To defeat it, make it come out of the hole, then throw Pikmin on its white back. This is found in Awakening Wood, Wistful Wild, and underground in many areas. This monster does not have a family.

AttributesValues
rdf:type
rdfs:label
  • Hermit Crawmad
rdfs:comment
  • The Hermit Crawmad is a type of enemy in Pikmin 2 for the Nintendo GameCube and New Play Control for the Wii. This monster will be in a green hole, when Olimar, Louie or President walk near it, they go out and try to grab them. If this enemy grabs a Pikmin, it will run back to the hole with the Pikmin in its claw. To defeat it, make it come out of the hole, then throw Pikmin on its white back. This is found in Awakening Wood, Wistful Wild, and underground in many areas. This monster does not have a family.
  • Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While it's legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.
dcterms:subject
Pikmin
  • y
max pikmin
  • 8(xsd:integer)
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikmin/prop...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
Challenge
Series
  • Pikmin
Name
  • Camabarus rustica
Type
  • Species
Value
  • 3(xsd:integer)
  • 30(xsd:integer)
Vitality
  • 500(xsd:integer)
Underground
Weight
  • 5(xsd:integer)
Height
  • 68.0
Class
  • C
firstgame
  • Pikmin 2
Areas
Attacks
  • Eats Pikmin
Family
  • Crawmad
Battle
Seeds
  • 8(xsd:integer)
Creator
Size
  • 330(xsd:integer)
abstract
  • The Hermit Crawmad is a type of enemy in Pikmin 2 for the Nintendo GameCube and New Play Control for the Wii. This monster will be in a green hole, when Olimar, Louie or President walk near it, they go out and try to grab them. If this enemy grabs a Pikmin, it will run back to the hole with the Pikmin in its claw. To defeat it, make it come out of the hole, then throw Pikmin on its white back. This is found in Awakening Wood, Wistful Wild, and underground in many areas. This monster does not have a family.
  • Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While it's legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.
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