Magic arrow is found in all four magic schools. File:Heroes III Bloodlust.png Combat spell, costs 5 spell points and lasts for one round per spell power.
* Basic: Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
* Advanced: Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
* Expert: All allied troops receive a +6 attack rating bonus for hand-to-hand attacks. File:Heroes III Curse.png Combat spell, costs 6 spell points and lasts for one round per spell power.
* Basic: Enemy, target troop creatures deliver minimum damage when attacking.
* Advanced: Enemy, target troop creatures deliver ((80% of their minimum damage) – 1) when they attack.
* Expert: All enemy creatures deliver ((80% of their minimum da
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| - Magic arrow is found in all four magic schools. File:Heroes III Bloodlust.png Combat spell, costs 5 spell points and lasts for one round per spell power.
* Basic: Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
* Advanced: Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
* Expert: All allied troops receive a +6 attack rating bonus for hand-to-hand attacks. File:Heroes III Curse.png Combat spell, costs 6 spell points and lasts for one round per spell power.
* Basic: Enemy, target troop creatures deliver minimum damage when attacking.
* Advanced: Enemy, target troop creatures deliver ((80% of their minimum damage) – 1) when they attack.
* Expert: All enemy creatures deliver ((80% of their minimum da
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| - Magic arrow is found in all four magic schools. File:Heroes III Bloodlust.png Combat spell, costs 5 spell points and lasts for one round per spell power.
* Basic: Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
* Advanced: Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
* Expert: All allied troops receive a +6 attack rating bonus for hand-to-hand attacks. File:Heroes III Curse.png Combat spell, costs 6 spell points and lasts for one round per spell power.
* Basic: Enemy, target troop creatures deliver minimum damage when attacking.
* Advanced: Enemy, target troop creatures deliver ((80% of their minimum damage) – 1) when they attack.
* Expert: All enemy creatures deliver ((80% of their minimum damage) – 1) when they attack.
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