| abstract
| - The amount of damage it deals varies between games:
* In the Trails in the Sky sub-series it deals
* In the Crossbell arc it deals
* In the Trails of Cold Steel games it deals percentage-based damage, dealing 1/16th of a player or monster's maximum HP in damage at the end of their turn.
- Image:Poison (Status Effect).png Poison is a harmful that gradually damages the afflicted target until it wears off or is removed. Afflicted characters lose Hit Points at a certain rate, depending on the severity of the effect, and are unable to rest so long as their HP continues to receive damage. It is possible for HP to reach zero as a result of poison, which will result in K.O. Damage dealt by the poison effect will wake characters under the effect of sleep. As a result of this, a viable tactic to deal with foes that are able to put you to sleep is to voluntarily let yourself be inflicted with poison, such as by using a Poison Potion. Players also choose to use a Poison Potion to avoid being poisoned by an enemy that may have a much stronger poison. A player poisoned cannot be poisoned again until the first poison effect wears off or is removed. (some special circumstances disobey this rule.) A Stoneskin effect will absorb the poison's damage, preventing HP from being damaged, which allows the afflicted to rest while poisoned (and the sleeping to remain asleep), so long as the Stoneskin barrier remains active. Although it cannot be visibly seen, poison and other DoT effects will still wear away at the Stoneskin effect. (If you are asleep and poisoned, the Stoneskin effect can be manually removed in order to wake up.) A Regen effect can help to counter the effects of poison, and can even cause the player's HP to rise while poisoned if the Regen is potent enough. But even if HP is rising, the player will still not be able to rest as long as HP is receiving damage. A Stoneskin effect is necessary to fully block the poison damage (or any other form of DoT).
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