About: Serfdom (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This Economic Policy replaces the earlier Ilkum, but unlike others which similarly replace earlier Policies, it doesn't simply update the benefit to the new Era, it actually changes it! Instead of building boost, Serfdom provides 2 more Build actions for each Builder, for a total of 5 (without any additional bonuses)! This allows a single Builder to almost do the work for two!

AttributesValues
rdfs:label
  • Serfdom (Civ6)
rdfs:comment
  • This Economic Policy replaces the earlier Ilkum, but unlike others which similarly replace earlier Policies, it doesn't simply update the benefit to the new Era, it actually changes it! Instead of building boost, Serfdom provides 2 more Build actions for each Builder, for a total of 5 (without any additional bonuses)! This allows a single Builder to almost do the work for two!
enabled with
  • Feudalism
dbkwik:civilizatio...iPageUsesTemplate
Type
  • Economic
obsolete with
  • Civil Engineering
Title
  • Serfdom
Effect
  • Newly trained Builders gain 2 extra build actions.
abstract
  • This Economic Policy replaces the earlier Ilkum, but unlike others which similarly replace earlier Policies, it doesn't simply update the benefit to the new Era, it actually changes it! Instead of building boost, Serfdom provides 2 more Build actions for each Builder, for a total of 5 (without any additional bonuses)! This allows a single Builder to almost do the work for two! The way you use the Serfdom, however, doesn't change with respect to the earlier Policy - you should slot it, then hurry to build (or Purchase) as many Builders as you need until the next change of your Government structure. Note that since the File:Civ6Production.png Production / File:Civ6Gold.png Gold cost of the unit will keep going up, it will take more and more turns to build them, especially without the Production boost from the earlier Policy. This makes it more worthwhile Purchasing Builders, if you can afford it. Incidentally, this is not a bad idea, especially since you should have many new cities at this moment of the game, which will benefit greatly from some Builders popping up at the click of a button, without all the fuss of producing them in your older cities, and then transporting them to the new ones.
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