About: Zone Armour   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Zone Armor is a powered exoskeleton, and as such is much more powerful than normal body armor. The armour is fully sealed, allowing infantry operate in heavily contaminated environments, such as the Tiberium infested Red Zones. Though Zone Armor is bulkier and heavier than standard armor, the fact that the armor is powered and equipped with systems to enhance the wearer's strength, agility, and reflexes make it possible for the wearer to function more effectively in combat than a normal person could, provide a higher degree of protection through the use of heavier but stronger materials and make it possible for the wearer to wield heavy weapons and withstand the recoil generated by them. A soldier equipped with Zone Armor would be as powerful as some vehicles in combat. The suit is strictl

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  • Zone Armour
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  • Zone Armor is a powered exoskeleton, and as such is much more powerful than normal body armor. The armour is fully sealed, allowing infantry operate in heavily contaminated environments, such as the Tiberium infested Red Zones. Though Zone Armor is bulkier and heavier than standard armor, the fact that the armor is powered and equipped with systems to enhance the wearer's strength, agility, and reflexes make it possible for the wearer to function more effectively in combat than a normal person could, provide a higher degree of protection through the use of heavier but stronger materials and make it possible for the wearer to wield heavy weapons and withstand the recoil generated by them. A soldier equipped with Zone Armor would be as powerful as some vehicles in combat. The suit is strictl
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abstract
  • Zone Armor is a powered exoskeleton, and as such is much more powerful than normal body armor. The armour is fully sealed, allowing infantry operate in heavily contaminated environments, such as the Tiberium infested Red Zones. Though Zone Armor is bulkier and heavier than standard armor, the fact that the armor is powered and equipped with systems to enhance the wearer's strength, agility, and reflexes make it possible for the wearer to function more effectively in combat than a normal person could, provide a higher degree of protection through the use of heavier but stronger materials and make it possible for the wearer to wield heavy weapons and withstand the recoil generated by them. A soldier equipped with Zone Armor would be as powerful as some vehicles in combat. The suit is strictly used only for its alloted usage and weapon assigned. Their use, although greatly enhancing performance, were not designed to do things outside its design perimeter (such as performing enhanced melee martial art, swimming, climbing, and others in mind). Armors come in different variants, from the utility-minded rig of the Engineer to elite, heavily armored Commando suits. On the third tiberium war there was only single type, the Zone Trooper. Event leading to fourth tiberium war (such as the failure to contain tiberium spread) push the development for usage to other fields (including weaponnry) as well. It is designed that a normal human can readily "wear" without modifications such as cybernetics (such as Nod) and , thus, can swap the outfit easily. Certain training and requirement is put on specific model (such as Zone Captain)
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