About: Perfect Control   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Perfect Control is a four minute long SSBM video created using Action Replay that shows how the physics system can be used and exploited through "perfect" play. The Action Replay was used to slow the game down significantly, allowing the user to input commands at the frame-by-frame level. This allowed for demonstration of, among other things, the super wavedash, directional influence, and Powershielding. After being recorded, the video was speed back up to normal speed to show how the techniques would look at 60 frames per second. In the second video, alternate camera angles and stages only possible through the use of an Action Replay were also used. The video was created by SuperDoodleMan and Omnigamer.

AttributesValues
rdfs:label
  • Perfect Control
rdfs:comment
  • Perfect Control is a four minute long SSBM video created using Action Replay that shows how the physics system can be used and exploited through "perfect" play. The Action Replay was used to slow the game down significantly, allowing the user to input commands at the frame-by-frame level. This allowed for demonstration of, among other things, the super wavedash, directional influence, and Powershielding. After being recorded, the video was speed back up to normal speed to show how the techniques would look at 60 frames per second. In the second video, alternate camera angles and stages only possible through the use of an Action Replay were also used. The video was created by SuperDoodleMan and Omnigamer.
dcterms:subject
abstract
  • Perfect Control is a four minute long SSBM video created using Action Replay that shows how the physics system can be used and exploited through "perfect" play. The Action Replay was used to slow the game down significantly, allowing the user to input commands at the frame-by-frame level. This allowed for demonstration of, among other things, the super wavedash, directional influence, and Powershielding. After being recorded, the video was speed back up to normal speed to show how the techniques would look at 60 frames per second. In the second video, alternate camera angles and stages only possible through the use of an Action Replay were also used. The video was created by SuperDoodleMan and Omnigamer. The idea behind Perfect Control is stated in its opening: "Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game... don't blink." The video proceeds to demonstrate the possibilities of instant reaction: the possibilities if a player truly possessed perfect control. The videos were made by using an Action Replay to slow the game down to frame-by-frame, and then was sped up in the editing process.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software