rdfs:comment
| - In the NES version, "Rad" Spencer traverses through five levels from a forest to a base, in order to stop a threatening armed force and to save Super Joe. Spencer is equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. Prizes like points and power-ups can only be obtained from crates that come on the screen in a parachute, which can be revealed by shooting them. Unlike most of the later games, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.
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abstract
| - In the NES version, "Rad" Spencer traverses through five levels from a forest to a base, in order to stop a threatening armed force and to save Super Joe. Spencer is equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. At the time, the game was notable for being one of the few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. The levels themselves are, like any conventional platformer, straightforward, with many situations in which there are enemies, cliffs, pits and other dangers lying in wait, that must be overcome. Prizes like points and power-ups can only be obtained from crates that come on the screen in a parachute, which can be revealed by shooting them. Unlike most of the later games, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.
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