Link (リンク, Link) is a character representing the Legend of Zelda universe. He was confirmed for Super Smash Bros. Brawl at E3 2006. Much like the previous two games, he is a starter characters Despite his projectiles and large number of advanced techniques, he is currently ranked 35th in the tier list (fourth from bottom and second-to-lowest of the twelve characters who have appeared in all three Super Smash Bros. games). This is due to his poor speed, bad options out-of-shield, sluggish moves with poor frame data (his fastest ground attack, jab, is 7 frames, and fastest aerial, back air, is 6 frames), vulnerability to chain grabs, and abysmal recovery (although projectiles, good DI and a tether grab grant him some options, it is still poor), resulting in poor match-ups against most charac
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| - Link (リンク, Link) is a character representing the Legend of Zelda universe. He was confirmed for Super Smash Bros. Brawl at E3 2006. Much like the previous two games, he is a starter characters Despite his projectiles and large number of advanced techniques, he is currently ranked 35th in the tier list (fourth from bottom and second-to-lowest of the twelve characters who have appeared in all three Super Smash Bros. games). This is due to his poor speed, bad options out-of-shield, sluggish moves with poor frame data (his fastest ground attack, jab, is 7 frames, and fastest aerial, back air, is 6 frames), vulnerability to chain grabs, and abysmal recovery (although projectiles, good DI and a tether grab grant him some options, it is still poor), resulting in poor match-ups against most charac
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| - Link (リンク, Link) is a character representing the Legend of Zelda universe. He was confirmed for Super Smash Bros. Brawl at E3 2006. Much like the previous two games, he is a starter characters Despite his projectiles and large number of advanced techniques, he is currently ranked 35th in the tier list (fourth from bottom and second-to-lowest of the twelve characters who have appeared in all three Super Smash Bros. games). This is due to his poor speed, bad options out-of-shield, sluggish moves with poor frame data (his fastest ground attack, jab, is 7 frames, and fastest aerial, back air, is 6 frames), vulnerability to chain grabs, and abysmal recovery (although projectiles, good DI and a tether grab grant him some options, it is still poor), resulting in poor match-ups against most characters.
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