About: Fang Attack (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Each target may make a Reflex save. Divide 1d8 points of piercing damage per level (maximum of 15d8) among the targets who failed their saves. Your teeth return to you at the end of your next turn. Until that time, you can't cast spells with verbal components or use bite attacks. Material Component: Your teeth. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.

AttributesValues
rdfs:label
  • Fang Attack (3.5e Spell)
rdfs:comment
  • Each target may make a Reflex save. Divide 1d8 points of piercing damage per level (maximum of 15d8) among the targets who failed their saves. Your teeth return to you at the end of your next turn. Until that time, you can't cast spells with verbal components or use bite attacks. Material Component: Your teeth. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
Comp
  • V, S, M
Summary
  • You shoot your fangs at people.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sorcerer/Wizard 5, Druid 6
casttime
  • standard
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Medium
date created
  • 4(xsd:integer)
Status
  • Just started
Name
  • Fang Attack
SR
  • No
save
  • Reflex negates
School
  • Evocation
Balance
  • Fighter
tsea
  • ts
Subj
  • 1800.0
abstract
  • Each target may make a Reflex save. Divide 1d8 points of piercing damage per level (maximum of 15d8) among the targets who failed their saves. Your teeth return to you at the end of your next turn. Until that time, you can't cast spells with verbal components or use bite attacks. Material Component: Your teeth. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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