About: Military Tradition (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In ancient times warfare was a communal affair - the same members of the society which did farming and crafts would in times of war pick up weapons and fight. However, handling weapons isn't a simple affair, especially when it comes to more sophisticated ones, like the bow. So, it became very useful to create social traditions which taught young men useful skills in battle. As a result, a civilization gains use of the two types of formation bonuses - Support and Flanking. It also gains one of the most powerful early Military policies, and the first Wildcard Policy which helps attract Great Generals. All this accelerates nicely your early military capabilities.

AttributesValues
rdfs:label
  • Military Tradition (Civ6)
rdfs:comment
  • In ancient times warfare was a communal affair - the same members of the society which did farming and crafts would in times of war pick up weapons and fight. However, handling weapons isn't a simple affair, especially when it comes to more sophisticated ones, like the bow. So, it became very useful to create social traditions which taught young men useful skills in battle. As a result, a civilization gains use of the two types of formation bonuses - Support and Flanking. It also gains one of the most powerful early Military policies, and the first Wildcard Policy which helps attract Great Generals. All this accelerates nicely your early military capabilities.
reqs
  • Craftsmanship
dbkwik:civilizatio...iPageUsesTemplate
Inspiration
  • Clear a Encampment.
Name
  • Military Tradition
leadsto
  • Military Training
quoted
  • Ulysses S. Grant
  • Colonel David Hackworth
Cost
  • 50(xsd:integer)
Notes
  • Grants flanking and support combat bonuses to all combat units.
Quote
  • Bravery is being the only one who knows you're afraid.
  • I don't underrate the value of military knowledge, but if men make war in slavish obedience to rules, they will fail.
policies
  • Maneuver, Strategos
abstract
  • In ancient times warfare was a communal affair - the same members of the society which did farming and crafts would in times of war pick up weapons and fight. However, handling weapons isn't a simple affair, especially when it comes to more sophisticated ones, like the bow. So, it became very useful to create social traditions which taught young men useful skills in battle. As a result, a civilization gains use of the two types of formation bonuses - Support and Flanking. It also gains one of the most powerful early Military policies, and the first Wildcard Policy which helps attract Great Generals. All this accelerates nicely your early military capabilities.
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