About: Uncharted Waters: New Horizons/Navigator List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Navigators in New Horizons serve the same purpose as those from the first title, but their roles have expanded beyond seafaring. Often found in cafes and lodges, they now require monthly wages and may be appointed with any of the following duties below. Stats in this game have a more profound effect on characters and the fleet in general.

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  • Uncharted Waters: New Horizons/Navigator List
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  • Navigators in New Horizons serve the same purpose as those from the first title, but their roles have expanded beyond seafaring. Often found in cafes and lodges, they now require monthly wages and may be appointed with any of the following duties below. Stats in this game have a more profound effect on characters and the fleet in general.
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  • Navigators in New Horizons serve the same purpose as those from the first title, but their roles have expanded beyond seafaring. Often found in cafes and lodges, they now require monthly wages and may be appointed with any of the following duties below. * First Mate - Serves as the player's right-hand man. A first mate with the celestial navigation skill can use the auto sail command. * Bookkeeper - Handles accounting for the fleet. Can influence spending decisions and decide which port has the best price for certain goods. * Captain - Acts as the commodore of a ship not manned by the player. Navigators are automatically put in this position once a new vessel has been added to the fleet. * Chief Navigator - A leader among navigators. Provides the individual with twice as much experience than any other position. Chief navigators with high intuition can detect storms beforehand. * Navigator - Mates not appointed to any of the aforementioned duties. Sailors classified as vagabonds may join the player with little trouble while those affiliated with the six major powers are not recruitable unless they become inactive upon their defeat. One way to earn a sailor's trust is to treat them at the cafe repeatedly. Like in the original game, the chances of recruiting them is based on the player's stats. Their loyalty upon joining increases by 10, though it decreases if wages are too low for them. A sailor is likely to leave if they are constantly underpaid or if the player keeps on attacking their favored faction. Stats in this game have a more profound effect on characters and the fleet in general.
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