About: Discern Lighting Level (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The caster learns the ambient lighting level that their body is exposed to. If his body is exposed to multiple at the same time, he learns only of the one that has the greatest amount of area. This spell also updates the caster as lighting levels change. Lighting levels are as follows: Darkness, Shadowy Illumination, Full Torchlight, Bright light, and Full Sunlight; the latter three have no differences in game effect except for creatures with light sensitivity (further rules for lighting will be given in the Book of the Wilds). This spell may be imbued into a Glyph.

AttributesValues
rdfs:label
  • Discern Lighting Level (3.5e Spell)
rdfs:comment
  • The caster learns the ambient lighting level that their body is exposed to. If his body is exposed to multiple at the same time, he learns only of the one that has the greatest amount of area. This spell also updates the caster as lighting levels change. Lighting levels are as follows: Darkness, Shadowy Illumination, Full Torchlight, Bright light, and Full Sunlight; the latter three have no differences in game effect except for creatures with light sensitivity (further rules for lighting will be given in the Book of the Wilds). This spell may be imbued into a Glyph.
Comp
  • V, S
Summary
  • Determine how bright of light is shining on you
dcterms:subject
author name
  • IGTN
LVL
  • Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0
casttime
  • 1(xsd:integer)
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal
date created
  • 2009(xsd:integer)
Status
  • Complete
Name
  • Discern Lighting Level
SR
  • No
save
  • None
School
  • Divination
tsea
  • t
Subj
  • You
abstract
  • The caster learns the ambient lighting level that their body is exposed to. If his body is exposed to multiple at the same time, he learns only of the one that has the greatest amount of area. This spell also updates the caster as lighting levels change. Lighting levels are as follows: Darkness, Shadowy Illumination, Full Torchlight, Bright light, and Full Sunlight; the latter three have no differences in game effect except for creatures with light sensitivity (further rules for lighting will be given in the Book of the Wilds). This spell may be imbued into a Glyph. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Homebrew → Sourcebooks → Book of Elements → Magic Items → Glyphs and Wards
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