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  • Cutscene
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  • This article is a stub. You can help NWN2Wiki by [ expanding it].
  • Cutscenes or Cinematics are points in the Diablo series where a special event takes place in which requires a short movie to better explain or heighten interest in a coming event.
  • During some missions, a cut scene will play after you or someone on your Team hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an Archvillain or Hero.
  • A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduces enemy characters, and provide background information, atmosphere, dialogue, and clues. Cutscenes often feature on the fly rendering, using the gameplay graphics to create scripted events. Cutscenes can also be animated, live action, or pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs".
  • Some games in the Carmageddon series feature cutscenes: Videos to entertain or provide mission information. Most are pre-rendered footage. By default, they can be skipped by pressing the Escape key.
  • A cutscene is a non-interactive segment of plot exposition found in many quests.
  • Cutscenes are non-interactive sequences inserted into the action of a video game. Sometimes also called "cinematics", they are included in almost every modern game that has any kind of story or plot. Often they are overused, causing the game to feel more like watching than playing. Cutscenes can take two forms. They can be produced in-engine, by moving the characters and viewpoint within the game itself. They can also be pre-rendered animations or even live-action videos triggered during certain events.
  • In the Halo series, a cutscene, often spelled cut scene, is an in-game cinematic movie in which the player(s) temporarily loses control over their character(s). Cutscenes, often used to show storyline events, are usually played between campaign missions. They are sometimes played during a mission.
  • A Cutscene or Cut scene is an animated sequence usually occurring during a quest in which a player has no control. They are often used to show the storyline of a certain quest. The player cannot talk publicly, move, or click on most things to perform action they can normally do, except for friends chat and examining objects or NPCs. Although in some cutscenes this is done automatically like when a player is knocked out a Life Splats will appear or the player will say something above their heads even without typing it. If there is any item that you would be normally able to talk to or search or etc, a glitch will happen in which it says you can do it in the video, and when you actually do this in some videos the video will end, and you will need to start the video over again.
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abstract
  • This article is a stub. You can help NWN2Wiki by [ expanding it].
  • Cutscenes or Cinematics are points in the Diablo series where a special event takes place in which requires a short movie to better explain or heighten interest in a coming event.
  • During some missions, a cut scene will play after you or someone on your Team hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an Archvillain or Hero.
  • A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduces enemy characters, and provide background information, atmosphere, dialogue, and clues. Cutscenes often feature on the fly rendering, using the gameplay graphics to create scripted events. Cutscenes can also be animated, live action, or pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs".
  • A Cutscene or Cut scene is an animated sequence usually occurring during a quest in which a player has no control. They are often used to show the storyline of a certain quest. The player cannot talk publicly, move, or click on most things to perform action they can normally do, except for friends chat and examining objects or NPCs. Although in some cutscenes this is done automatically like when a player is knocked out a Life Splats will appear or the player will say something above their heads even without typing it. If there is any item that you would be normally able to talk to or search or etc, a glitch will happen in which it says you can do it in the video, and when you actually do this in some videos the video will end, and you will need to start the video over again. Jagex has used many cutscenes or long cutscenes in some quests like The Giant Dwarf, however some quests have not used cutscenes at all. Some online polls created by Jagex ask if players enjoy long cutscenes or none at all. The majority of players answered medium-short sized cutscenes meaning long cutscenes may become rare in quests. Cutscenes also occur during some transportation modes such as ships or Eagle transport system. Interactive cutscenes also used to occur in the Gnomecopter Tours where the player could change their view, leave, talk and interact with some NPCs and scenery before the Gnomecopters were removed. In cutscenes involving only other characters in a storyline, where the player is not present, the player is actually "teleported" to the area where the cutscene takes place, and the camera is focused on the characters in a way that the player is not shown. However, the player still appears on the mini map. A bug may occur when the player is poisoned and one of these cutscenes plays; the camera will not adjust to the other characters and will be focused on the player as if the game was being played normally. The player may use the chat feature, however they cannot move. Any attempt to do so will initiate the cutscene dialogue without the special camera angles. There are currently only a few possible cutscenes that can be re-watched: * The World Wakes by talking to Guthixian High Druid and picking reminisce option. * Death of Chivalry by using the Skull of remembrance. * Missing, Presumed Death by talking to the Statue of Death in the Empyrean Citadel. * Fate of the Gods Zaros' body by talking to Zaros after the quest. * A Shadow over Ashdale by using the Dead Man's Chest in the Ashdale Caves. * Battle of Lumbridge and The Bird And the Beast World Events by talking to the Saradominist preacher and Goutbones, respectively. * Tuska Comes talking to Kara-Meir on Tuska's back, northwest of Bandit Camp in the desert. * The Mighty Fall on Yu'biusk at the arena. The ability to replay cutscenes has been a frequently requested feature on the official forums. There is also a cutscene that can be re-viewed, the draynor bank robbery, at 50gp per watch, with the first time free. Also as of the 15 March 2011, a band called the Bard Roberts and the Stanky Penguins can let you replay your quest as a song, for free.
  • A Cutscene or Cut scene is an animated sequence usually occurring during a quest in which a player has no control. They are often used to show the storyline of a certain quest. The player cannot talk publicly, move, or click on most things to perform action they can normally do, except for friends chat and examining objects or NPCs. Although in some cutscenes this is done automatically like when a player is knocked out a Life Splats will appear or the player will say something above their heads even without typing it. If there is any item that you would be normally able to talk to or search or etc, a glitch will happen in which it says you can do it in the video, and when you actually do this in some videos the video will end, and you will need to start the video over again. Jagex has used many cutscenes or long cutscenes in some quests like The Giant Dwarf, however some quests have not used cutscenes at all. Some online polls created by Jagex ask if players enjoy long cutscenes or none at all. The majority of players answered medium-short sized cutscenes meaning long cutscenes may become rare in quests. Cutscenes also occur during some transportation modes such as ships or Eagle transport system. Interactive cutscenes also used to occur in the Gnomecopter Tours where the player could change their view, leave, talk and interact with some NPCs and scenery before the Gnomecopters were removed. In cutscenes involving only other characters in a storyline, where the player is not present, the player is actually "teleported" to the area where the cutscene takes place, and the camera is focused on the characters in a way that the player is not shown. However, the player still appears on the mini map. A bug may occur when the player is poisoned and one of these cutscenes plays; the camera will not adjust to the other characters and will be focused on the player as if the game was being played normally. The player may use the chat feature, however they cannot move. Any attempt to do so will initiate the cutscene dialogue without the special camera angles. There are currently only a few possible cutscenes that can be re-watched: * The World Wakes by talking to Guthixian High Druid and picking reminisce option. * Death of Chivalry by using the Skull of remembrance. * Missing, Presumed Death by talking to the Statue of Death in the Empyrean Citadel. * Fate of the Gods Zaros' body by talking to Zaros after the quest. * A Shadow over Ashdale by using the Dead Man's Chest in the Ashdale Caves. * Battle of Lumbridge and The Bird And the Beast World Events by talking to the Saradominist preacher and Goutbones, respectively. * Tuska Comes talking to Kara-Meir on Tuska's back, northwest of Bandit Camp in the desert. * The Mighty Fall on Yu'baska at the arena. The ability to replay cutscenes has been a frequently requested feature on the official forums. There is also a cutscene that can be re-viewed, the draynor bank robbery, at 50gp per watch, with the first time free. Also as of the 15 March 2011, a band called the Bard Roberts and the Stanky Penguins can let you replay your quest as a song, for free.
  • In the Halo series, a cutscene, often spelled cut scene, is an in-game cinematic movie in which the player(s) temporarily loses control over their character(s). Cutscenes, often used to show storyline events, are usually played between campaign missions. They are sometimes played during a mission. Cutscenes in the Halo shooter games are not always pre-rendered movies; instead, they are usually rendered in real time, using in-game assets. Because of this, cutscenes can sometimes be altered by moving objects into the locations where the cutscenes are about to take place. In several cases, cutscenes are rendered in hidden areas that are (usually) totally inaccessible to players; the Secret Room On The Ark is an example of this. The Pan Cam in Halo 3's Theater mode can be used to "break into" some of these areas. In Halo 3: ODST, the first cutscene, "Prepare to Drop," is accessible through the Firefight lobby by means of a glitch. This will allow players to free roam around the entire area where the cutscene takes place. In Halo 3's theater mode when watching your pre-made campaign game when a cutscene plays you will not be able to watch it but simply will experience a flash and will continue from the view of the player.
  • Some games in the Carmageddon series feature cutscenes: Videos to entertain or provide mission information. Most are pre-rendered footage. By default, they can be skipped by pressing the Escape key.
  • A cutscene is a non-interactive segment of plot exposition found in many quests.
  • Cutscenes are non-interactive sequences inserted into the action of a video game. Sometimes also called "cinematics", they are included in almost every modern game that has any kind of story or plot. Often they are overused, causing the game to feel more like watching than playing. Cutscenes can take two forms. They can be produced in-engine, by moving the characters and viewpoint within the game itself. They can also be pre-rendered animations or even live-action videos triggered during certain events. Pre-rendered cutscenes can contain any content desired, and can be as detailed as your animation studio (or casting budget, as in the Command and Conquer games) will allow. Their drawbacks are the amount of data required to store video files on the game disc, and a noticeable visual difference between the video and the game content. Also, if a character's appearance is subject to change, the cinematic cannot reflect this. The word "cutscene" itself was possibly first coined by Ron Gilbert while making Maniac Mansion, wherein he defined cutscenes as short "scenes" that "cut" away from the action itself, to show what else was happening in the game world when the player wasn't around. An in-engine cutscene is by definition a form of Machinima. It will most often have custom movements for the character models that don't occur in normal gameplay. In-engine cutscenes have several innate advantages: * The scenes will look exactly like the rest of the game. * The animation data required to render the scene will take less storage space than the equivalent in video, allowing playback to cover up Loads and Loads of Loading. * If a character's appearance can change, the changes will be reflected in the cutscenes. * They can include interactive elements, like the ability to move the camera or zoom in during the scene. The main disadvantage to an in-engine cutscene is that you are limited to the capabilities of the game engine itself. However, game engine technology can now do in real time what once took pre-rendering. Detailed and realistic hand and facial animation, camera and lighting tricks, and special effects are all possible within even a relatively old console architecture like the Sony PS2. The difference used to be a much bigger deal in older games; just look at the difference between the models used in the introduction and gameplay sequences of Resident Evil 2 to get an idea. During the era of "Full Motion Video", a number of games featured cutscenes which were not simply prerendered, but live-action, with (usually not very accomplished) actors playing the roles of the game characters. While this could make the cutscenes look far more like traditional film and television, it also inflated the size of the game: FMV-intense games would run to as many as ten discs for a comparatively short game. It looked as if the advent of DVD-ROM would solve this issue, but just as the DVD-ROM format emerged, FMV was almost totally abandoned in favor of in-engine and pre-rendered cutscenes. The now-deceased format of "Interactive Movies" used FMV even for in-engine play, and as a result often felt like a near-continuous stream of cutscenes. In a powerful example of what happens when the technology gets ahead of itself, few players have much affection for the format now, making it unlikely that it will make a return in the near future, even though the technology could probably support it far better now. Presumably, in the future of games, in-engine cutscenes will continue to be the norm. However, many recent games have claimed to do away with cutscenes altogether. Half-Life 2 has many sequences where characters talk to each other and advance the plot, but control of the character is almost never taken away; it's arguable whether the result, frequent impossible to skip sections where you're locked in a room with nothing to do with said control, is actually much of an improvement. Cutscene abuse king Metal Gear Solid added several interactive elements to its story scenes for its third installment. Some definitions say "cutscene" refers specifically to in-engine segments, and "cinematic" refers to pre-rendered. However, in use they seem to be interchangeable. Not to be confused with Deleted Scene (scenes cut from the final product), or Unskippable (a show about MS Ting these cutscenes). See also Exposition Break, Going Through the Motions, Gameplay and Story Segregation, Cutscene Power to the Max and Cutscene Incompetence. Contrast Press X to Not Die, which makes you think it's a normal cutscene at first.
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