About: Mohs Scale of Science Fiction Hardness/One Big Lie   Sponge Permalink

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One Big Lie: The author invents one (or, at most, a very few) counterfactual physical laws and writes a story that explores the implications of these principles. Examples of Mohs Scale of Science Fiction Hardness/One Big Lie include: * The Honor Harrington book series: Space Is an Ocean, but the series demonstrates admirable internal consistency, relies on essentially only one piece of "new" technology (gravity control methods), mostly merely extending other pieces of current technology (medical science, nuclear fusion containment, lasers). Additionally, space combat is very three-dimensional and ship-to-ship engagements are often fought at fractional light-second distances (contrast the traditional Star Trek Starship Standoff). * Alan Dean Foster's Humanx Commonwealth series opera

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  • Mohs Scale of Science Fiction Hardness/One Big Lie
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  • One Big Lie: The author invents one (or, at most, a very few) counterfactual physical laws and writes a story that explores the implications of these principles. Examples of Mohs Scale of Science Fiction Hardness/One Big Lie include: * The Honor Harrington book series: Space Is an Ocean, but the series demonstrates admirable internal consistency, relies on essentially only one piece of "new" technology (gravity control methods), mostly merely extending other pieces of current technology (medical science, nuclear fusion containment, lasers). Additionally, space combat is very three-dimensional and ship-to-ship engagements are often fought at fractional light-second distances (contrast the traditional Star Trek Starship Standoff). * Alan Dean Foster's Humanx Commonwealth series opera
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  • One Big Lie: The author invents one (or, at most, a very few) counterfactual physical laws and writes a story that explores the implications of these principles. Examples of Mohs Scale of Science Fiction Hardness/One Big Lie include: * The Honor Harrington book series: Space Is an Ocean, but the series demonstrates admirable internal consistency, relies on essentially only one piece of "new" technology (gravity control methods), mostly merely extending other pieces of current technology (medical science, nuclear fusion containment, lasers). Additionally, space combat is very three-dimensional and ship-to-ship engagements are often fought at fractional light-second distances (contrast the traditional Star Trek Starship Standoff). * Alan Dean Foster's Humanx Commonwealth series operates on a great deal of Phlebotinum mixed with just enough hard sci fi elements to keep things sounding plausible. For example, FTL Travel is performed by means of Artificial Gravity generators that violate conservation of energy, but the rules for employing them are very strict, and most other technologies are based on things resembling known physics, or are logical extensions of the use of Artificial Gravity. However, once the Precursors start to show up with their Lost Technology, things get really fanciful really fast. Examples: constructed artificial planetoids that can traverse the galaxy in a week and fire star system-destroying bursts of energy across intergalactic space, entire planets that warp through alternate dimensions, etc. * Robert A. Heinlein's Farnham's Freehold features a little Time Travel, but is chiefly focused on exploring the fictional future society. * Poul Anderson's Tau Zero, while it does have the molecular interpenetration anchor (which isn't important to the plot) and G-force nullification (which is), tries its damndest to get the science of a Bussard Ramscoop right. * Ilivais X likely falls within this. Though it's set only somewhat late in the 21st century, a Lensman Arms Race at the time the Aztecs fought of Cortez elevates the technology several millenia beyond what it should be (notably, space travel occuring in the 1700s). Most of the technology is fairly plausible- the Humongous Mecha are, for the most part, incapable of walking on land and usually meant solely for flight (even the ones that can move on land have some vertical thrust), cities prone to disasters are suspended in the air via satellites, hovering vehicles operate on a computerized maglev system, mechanical and organic regeneration occurs with Nanomachines, advanced neuroscience allows the Drive Cores to work, etc. The End Codes are not explained at all, however, as they apparently stop time for anything that doesn't have an End Code itself, though it generally drains the user's energy very quickly. It's presumed the titular mech's teleportation works this way, which is only possible with its Cyclic Engine, but that isn't explained either aside from stating it took a long time to make. The latter is essentially the MacGuffin of the story. * Eclipse Phase is, in the main, Speculative Science based on forecast trends of technological development. However, post-singularity beings and aliens are capable of doing stuff that runs straight into Clarke's Third Law, most notably the Pandora Gates. * The use of quantum entanglement for FTL communications is a bit iffy too, though at least they acknowledged that attempting to communicate using an entangled particle would collapse the two. * In Firefly, the Big Lies are gravity control and Psychic Powers. (And perhaps a Reactionless Drive, but we can't be sure.) * Patlabor's only "lie" is the existence of giant humanoid robots that can support their own weight, and even then it's more plausible than, say Gundam. * Despite what the anime may cut off, Elfen Lied is actually very high on this scale. Both the anime and manga do not have any forms of Applied Phlebotinum, except in a few questionable cases, and the manga justifies the development and appearance of Diclonii: they have an accelerated growth of a "pineal body", or "pineal gland", which is a part of the cerebellum and was also known as a "third eye", as well as related to Near-Death Experiences. The cerebellum is widely rumored to be a controller of the sixth sense, of which this page goes further in-depth. * The Iron Man movies use the Big Lie of the miniaturized Arc Reactor, a palm-sized power source that, in the words of the first movie, can "power [a] heart for fifty lifetimes... or something bigger for fifteen minutes." To a lesser extent, Powered Armor is also treated as such as this is the technology that the movies explore the consequences of - namely, that every military in the world wants one and every arms dealer wants to sell one - but it's the Arc Reactor that makes such armor possible. It's softened considerably in the context of the other Marvel Cinematic Universe movies, though, as they imply that the reactor is based on a Science in Genre Only alien artifact. One Small Fib: These stories include only a single counterfactual device (often FTL Travel), but this mechanism is not a major driver of the plot.
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