1. It's not polite to start a battle with your biggest attack. Crippling your opponent when the action is just getting started cuts the RP short for both of you. 2. It's also considered cheap to stun someone, then follow up with your most powerful attack. 3. While you are allowed a parting shot on retreating opponents, it's not very nice to purposefully try to knock them unconscious with a high-level attack. (Or use a stun on them.) 6. Use +allow or +miss if the situation warrants it. The same goes for +selfhurt.
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