Party members and enemies can be affected by (or innately possess) a range of status effects. The list below provides a brief synopsis of general terms. Disabled (includes Frozen, Paralyzed, Stunned, and Asleep): The target cannot move or take any action. This effect usually has a limited duration or an action that ends it (taking damage causes a sleeping target to wake up). Note: You can hit disabled targets with abilities marked as detonators to cause devastating combo effects. Chilled: The target moves and attacks more slowly. Confused: The target will attack its own allies.
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| - Codex entry: Status Effects
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| - Party members and enemies can be affected by (or innately possess) a range of status effects. The list below provides a brief synopsis of general terms. Disabled (includes Frozen, Paralyzed, Stunned, and Asleep): The target cannot move or take any action. This effect usually has a limited duration or an action that ends it (taking damage causes a sleeping target to wake up). Note: You can hit disabled targets with abilities marked as detonators to cause devastating combo effects. Chilled: The target moves and attacks more slowly. Confused: The target will attack its own allies.
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| - Party members and enemies can be affected by a range of status effects. The list below provides a brief synopsis of general terms.
Debilitating Effects
Disabled : The target cannot move or take any action. This effect usually has a limited duration or an action that ends it . Note: You can hit disabled targets with abilities marked as detonators to cause devastating combo effects.
Taking Damage over Time : The target takes ongoing damage of a given type over a period of time.
Chilled: The target moves and attacks more slowly.
Confused: The target will attack its own allies.
Knocked Down: The targest lies prone on the ground an will require a few moments to get back on its feet.
Panicked: The target stops attacking and moves randomly around the battlefield. Taking damage ends the effect.
Shocked: The target's magical resistance is reduced. It will take bonus damage from magical attacks.
Slowed: The target moves more slowly.
Swarmed: The target is covered in bees. It takes ongong damage and has a chance to become panicked as a result of the stinging.
Sundered: The target's armor is reduced. It will take bonus damage from physical attacks.
Taunted: The target preferentially attacks the character who used the taunting ability to the exclusion of all others, moving to engage them if necessary.
Weakened: The target's attacks do less damage.
Vulnerable : The target will take bonus damage from attacks of this type .
Beneficial Effects
Barrier: A magical effect that protects the target from damage. Incoming attacks must deplete the barrier before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's barrier.
Guard: A type of combat training that protects the target from damage. Incoming attacks must deplete the guard before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's guard. A target with an active guard resists being staggered or knocked down.
Resistance : The target takes less damage from attacks of this type of damage .
Greater Resistance : The target takes little or no damage from attacks of this type, rendering it almost completely ineffective.
Immunity : The target is completely immune to one or more debilitating effects .
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| location DAI
| - Frostback Mountains; obtained automatically upon gaining control of the character
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| category DAI
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| number DAI
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| - Party members and enemies can be affected by (or innately possess) a range of status effects. The list below provides a brief synopsis of general terms. Disabled (includes Frozen, Paralyzed, Stunned, and Asleep): The target cannot move or take any action. This effect usually has a limited duration or an action that ends it (taking damage causes a sleeping target to wake up). Note: You can hit disabled targets with abilities marked as detonators to cause devastating combo effects. Taking Damage over Time (includes Burning, Poisoned, Bleeding): The target takes ongoing damage of a given type over a period of time. Chilled: The target moves and attacks more slowly. Confused: The target will attack its own allies. Knocked Down: The targest lies prone on the ground an will require a few moments to get back on its feet. Panicked: The target stops attacking and moves randomly around the battlefield. Taking damage ends the effect. Shocked: The target's magical resistance is reduced. It will take bonus damage from magical attacks. Slowed: The target moves more slowly. Swarmed: The target is covered in bees. It takes ongong damage and has a chance to become panicked as a result of the stinging. Sundered: The target's armor is reduced. It will take bonus damage from physical attacks. Taunted: The target preferentially attacks the character who used the taunting ability to the exclusion of all others, moving to engage them if necessary. Weakened: The target's attacks do less damage. Vulnerable (type): The target will take bonus damage from attacks of this type (such as fire, cold, or spirit). Barrier: A magical effect that protects the target from damage. Incoming attacks must deplete the barrier before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's barrier. Guard: A type of combat training that protects the target from damage. Incoming attacks must deplete the guard before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's guard. A target with an active guard resists being staggered or knocked down. Resistance (type): The target takes less damage from attacks of this type of damage (such as fire, cold, or spirit). Greater Resistance (type): The target takes little or no damage from attacks of this type, rendering it almost completely ineffective. Immunity (effect): The target is completely immune to one or more debilitating effects (such as Burning or Asleep).
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