About: Brian Mitsoda   Sponge Permalink

An Entity of Type : dbkwik:resource/_aZQpgLosmcOob-DKMPa1Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Brian Mitsoda spent two years working with Interplay and Black Isle Studios as a QA Tester before he joined up with Troika Games to work on Bloodlines's design, story, and dialogue.

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  • Brian Mitsoda
rdfs:comment
  • Brian Mitsoda spent two years working with Interplay and Black Isle Studios as a QA Tester before he joined up with Troika Games to work on Bloodlines's design, story, and dialogue.
  • In the 1990s, Brian Mitsoda worked in quality assurance at Interplay, and worked QA on Planescape: Torment. He was not credited, however.
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dbkwik:torment/pro...iPageUsesTemplate
IMDB
Wikipedia
Games
  • Torment: Tides of Numenera
Role
  • Writer
mobygames
abstract
  • Brian Mitsoda spent two years working with Interplay and Black Isle Studios as a QA Tester before he joined up with Troika Games to work on Bloodlines's design, story, and dialogue.
  • In the 1990s, Brian Mitsoda worked in quality assurance at Interplay, and worked QA on Planescape: Torment. He was not credited, however.
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