About: Monte Cook   Sponge Permalink

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__NOEDITSECTION__ Image:Information-silk.png|Character Template rect 0 0 20 20 Staff Template desc none Monte Cook Real Name Monte Cook Job Titles Writer Gender First publication Unknown

AttributesValues
rdf:type
rdfs:label
  • Monte Cook
rdfs:comment
  • __NOEDITSECTION__ Image:Information-silk.png|Character Template rect 0 0 20 20 Staff Template desc none Monte Cook Real Name Monte Cook Job Titles Writer Gender First publication Unknown
  • In addition to creating the setting in which Torment: Tides of Numenera takes place, and offering guidance and input on adapting the pen and paper rules to the computer, he has also joined the development team as a writer after the game reached its Kickstarter US$2 million stretch goal.
  • Monte Cook is a professional table-top role-playing game game designer and writer.
  • Monte Cook is a game designer and developer who has contributed extensively to numerous game lines. He has released several products through White Wolf under the Malhavoc Press imprint, including the Book of Eldritch Might, which demonstrated the viability of PDF releases in lieu of traditional hard copy. Other Malhavoc products include Iron Heroes, Arcana Unearthed and Arcana Evolved. In 2007 he released Monte Cook's World of Darkness, a unique twist on the World of Darkness setting using d20 mechanics instead of the Storytelling System.
  • Monte Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises. During this period, he attracted fan and critical attention with the popular multi-genre setting Dark Space. Eventually he took a job at TSR Hobbies, where he was a major contributor to the Planescape product line. Shortly thereafter, TSR encountered financial difficulties and was purchased by Wizards of the Coast. Under Wizards of the Coast, Cook was given the project that is now probably his main claim to fame - working as one of the three primary authors, along with Skip Williams and Jonathan Tweet, of the third edition of Dungeons & Dragons (and thus the d20 System as well). Cook contributed mainly to this edition's Dungeon Master'
  • Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the Seattle area and eventually became a senior game designer. At Wizards, he wrote the 3rd Edition Dungeon Master's Guide and served as codesigner of the new edition of the Dungeons & Dragons game. In 2001, he left Wizards to start his own design studio, Malhavoc Press, with his wife Sue. Although in his career he has worked on over 100 game titles, some of his other credits include Return to the Temple of Elemental Evil,
  • Monte Cook is a professional game designer of great renown in the field of table-top role-playing games. Cook has been a professional game designer since 1988, working primarily on role-playing games; much of his early work was for Iron Crown Enterprises. During this period, he attracted fan and critical attention with the popular multigenre setting Dark Space. Eventually he took a job at TSR Hobbies, where he was a major contributor to the Planescape product line. Shortly thereafter, TSR encountered financial difficulties and was purchased by Wizards of the Coast. Under Wizards of the Coast, Cook was given the project that is now probably his main claim to fame - working as one of the three primary authors, along with Skip Williams and Jonathan Tweet, of the third edition of Dungeons & Dr
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IMDB
Wikipedia
Games
  • Torment: Tides of Numenera
Origin
  • Watertown, South Dakota, US
Role
  • Writer
Name
  • Monte Cook
Titles
  • Writer
Homepage
Website
Gender
  • Male
Position
  • Rules consultant
Born
  • 1968-01-29(xsd:date)
RealName
  • Monte Cook
abstract
  • __NOEDITSECTION__ Image:Information-silk.png|Character Template rect 0 0 20 20 Staff Template desc none Monte Cook Real Name Monte Cook Job Titles Writer Gender First publication Unknown
  • In addition to creating the setting in which Torment: Tides of Numenera takes place, and offering guidance and input on adapting the pen and paper rules to the computer, he has also joined the development team as a writer after the game reached its Kickstarter US$2 million stretch goal.
  • Monte Cook is a professional game designer of great renown in the field of table-top role-playing games. Cook has been a professional game designer since 1988, working primarily on role-playing games; much of his early work was for Iron Crown Enterprises. During this period, he attracted fan and critical attention with the popular multigenre setting Dark Space. Eventually he took a job at TSR Hobbies, where he was a major contributor to the Planescape product line. Shortly thereafter, TSR encountered financial difficulties and was purchased by Wizards of the Coast. Under Wizards of the Coast, Cook was given the project that is now probably his main claim to fame - working as one of the three primary authors, along with Skip Williams and Jonathan Tweet, of the third edition of Dungeons & Dragons (and thus the d20 System as well). Cook contributed mainly to this edition's Dungeon Master's Guide, of which he is the credited author. Cook left Wizards of the Coast in 2002 and started Malhavoc Press to write material for the d20 System independently. Malhavoc's first product, The Book of Eldritch Might, was an immediate success and is widely credited with demonstrating the viability of PDF publishing within the role-playing industry. This and other early Malhavoc products were initially released only in electronic format, though print versions of most of them have since been released by White Wolf Publishing. He caused controversy in mid-2004 by exclusively selling his electronic d20 material with the DriveThruRPG.com store, which then used only the privacy-protected DRM PDF system. He eventually succumbed to pressure from his customers to sell his products in standard-PDF form, and DriveThruRPG has more recently done the same. Malhavoc released Ptolus, a campaign setting based on his home game which was used as the playtest campaign for the third edition designers, in August of 2006. A huge book (roughly 700 pages, a figure which more than doubles if the accompanying CD-ROM is taken into consideration) featuring some of the highest production values ever seen in the role-playing industry, Ptolus has enjoyed considerable success despite retailing for approximately $120 US, an unheard-of price for a roleplaying product. Shortly after the release of Ptolus, which Cook has often described as the culmination of his original ambitions for Malhavoc, he announced that he would be focusing on writing fiction and other forms of creative work he has not yet specified, rather than role-playing games, for the foreseeable future.
  • Monte Cook is a game designer and developer who has contributed extensively to numerous game lines. He has released several products through White Wolf under the Malhavoc Press imprint, including the Book of Eldritch Might, which demonstrated the viability of PDF releases in lieu of traditional hard copy. Other Malhavoc products include Iron Heroes, Arcana Unearthed and Arcana Evolved. In 2007 he released Monte Cook's World of Darkness, a unique twist on the World of Darkness setting using d20 mechanics instead of the Storytelling System. In 2012 he founded Monte Cook Games, LLC, which has released games such as Numenera, The Strange, The Cypher System Rulebook, and No Thank You, Evil!.
  • Monte Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises. During this period, he attracted fan and critical attention with the popular multi-genre setting Dark Space. Eventually he took a job at TSR Hobbies, where he was a major contributor to the Planescape product line. Shortly thereafter, TSR encountered financial difficulties and was purchased by Wizards of the Coast. Under Wizards of the Coast, Cook was given the project that is now probably his main claim to fame - working as one of the three primary authors, along with Skip Williams and Jonathan Tweet, of the third edition of Dungeons & Dragons (and thus the d20 System as well). Cook contributed mainly to this edition's Dungeon Master's Guide, of which he is the credited author. Cook left Wizards of the Coast in 2002 and started Malhavoc Press to write material for the d20 System independently. Malhavoc's first product, The Book of Eldritch Might, was an immediate success and is widely credited with demonstrating the viability of PDF publishing within the role-playing industry. This and other early Malhavoc products were initially released only in electronic format, though print versions of most of them have since been released by White Wolf, Inc.. His most notable work under the Malhavoc banner is probably Arcana Unearthed, a product he describes as a "variant Player's Handbook". He caused controversy in mid-2004 by exclusively selling his electronic d20 material with the DriveThruRPG.com store, which then used only the privacy-protected digital rights management PDF system. He eventually succumbed to pressure from his customers to sell his products in standard-PDF form, and DriveThruRPG has more recently done the same. Malhavoc released Ptolus, a campaign setting based on his home game which was used as the playtest campaign for the third edition designers, in August of 2006. A huge book (roughly 700 pages, a figure which more than doubles if the accompanying CD-ROM is taken into consideration) featuring some of the highest production values ever seen in the role-playing industry, Ptolus has enjoyed considerable success despite retailing for approximately $120 US, an unheard-of price for a roleplaying product. Shortly after the release of Ptolus, which Cook has often described as the culmination of his original ambitions for Malhavoc, he announced that he would be focusing on writing fiction and other forms of creative work he has not yet specified, rather than role-playing games, for the foreseeable future. White Wolf announced that his final RPG book would be Monte Cook's World of Darkness, his own take on their modern horror setting. It was targeted for a Gen Con 2007 release.
  • Monte Cook is a professional table-top role-playing game game designer and writer.
  • Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the Seattle area and eventually became a senior game designer. At Wizards, he wrote the 3rd Edition Dungeon Master's Guide and served as codesigner of the new edition of the Dungeons & Dragons game. In 2001, he left Wizards to start his own design studio, Malhavoc Press, with his wife Sue. Although in his career he has worked on over 100 game titles, some of his other credits include Return to the Temple of Elemental Evil, The Book of Eldritch Might series, the d20 Call of Cthulhu Roleplaying Game, Book of Vile Darkness, Monte Cook’s Arcana Evolved and Ptolus. He was a longtime author of the Dungeoncraft column in Dungeon Magazine. In recent years, Monte has been recognized a number of times by game fans in the ENnies Awards, the Pen & Paper fan awards, the Nigel D. Findley Memorial Award, the Origins Awards, and more. Monte launched a subscription-based dungeon crawl website in April 2009 at DungeonADay.com which hosts new content every weekday, eventually comprising an entire twenty-level dungeon.
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