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An Entity of Type : dbkwik:resource/4CWM8mfmotfn7FM99rsh3w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ormus is one of the main vendors and healer in Act III of Diablo II. He talks to the player in an often cryptic manner, speaks of himself in the third person, and claims that he was once a Great Mage. Ormus belonged to the Taan Clan and was a follower of Skatsim the old religion of Kehjistan before the advent of Zakarum. Apparently, Natalya is present in the Kurast Docktown because of Ormus' presence there. Ormus gives you the Blackened Temple The Guardian quests, and also finishes the Blade of the Old Religion quest.

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rdf:type
rdfs:label
  • Ormus
  • Ormus
rdfs:comment
  • Ormus is one of the main vendors and healer in Act III of Diablo II. He talks to the player in an often cryptic manner, speaks of himself in the third person, and claims that he was once a Great Mage. Ormus belonged to the Taan Clan and was a follower of Skatsim the old religion of Kehjistan before the advent of Zakarum. Apparently, Natalya is present in the Kurast Docktown because of Ormus' presence there. Ormus gives you the Blackened Temple The Guardian quests, and also finishes the Blade of the Old Religion quest.
  • Ormus matter article in Wikinfo
  • Ormus est un PNJ des Quais de Kurast. Il vend des objets magiques et guérit les héros. Il parle d'une manière très énigmatique, parle de lui à la troisième personne, et affirme qu'il était autrefois un Grand Mage. Ormus appartenait au clan Taan et était un disciple de Skatsim, l'ancienne religion du Kehjistan avant l'avènement du Zakarum. Apparemment, Natalya est présente dans les Quais de Kurast en raison de sa présence.
  • Ormus is an religious cult based on Christianity, founded by Wilhelm (who may be Satan). Ormus is an ancient religion that is thousands of years old that originated on Lost Jerusalem. Wilhelm claims it began "from the death of the man Ormus worships as their Lord" (Jesus Christ). This organized religion is one of the main antagonistic groups in Xenosaga and also arguably the main antagonistic force of the series. Ormus' symbol appears to be an upside down Cross of St. Peter, with an elm tree.
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dbkwik:diablo/prop...iPageUsesTemplate
Name
  • Ormus
dbkwik:xenosaga/pr...iPageUsesTemplate
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abstract
  • Ormus is an religious cult based on Christianity, founded by Wilhelm (who may be Satan). Ormus is an ancient religion that is thousands of years old that originated on Lost Jerusalem. Wilhelm claims it began "from the death of the man Ormus worships as their Lord" (Jesus Christ). This organized religion is one of the main antagonistic groups in Xenosaga and also arguably the main antagonistic force of the series. As it shares many traits with the Catholic Church (for example, Ormus has its own papacy such as Sergius XVII, Sergius XIV and Julius XVIII), Ormus may have been a subgroup of Christianity that grew in power over time, similar to how religions tend to change and continually evolve. Because it isn't known to the public, Ormus can be considered a secret society. However, there are implications that Ormus has two sides; a public side which has public churches (which Sharon Rozas was a part of) and a public papacy, and a darker side full of secrets. The public side doesn't know the name of Ormus. It is also heavily implied that the Immigrant Fleet is the public side of Ormus. Ormus' symbol appears to be an upside down Cross of St. Peter, with an elm tree.
  • Ormus is one of the main vendors and healer in Act III of Diablo II. He talks to the player in an often cryptic manner, speaks of himself in the third person, and claims that he was once a Great Mage. Ormus belonged to the Taan Clan and was a follower of Skatsim the old religion of Kehjistan before the advent of Zakarum. Apparently, Natalya is present in the Kurast Docktown because of Ormus' presence there. Ormus gives you the Blackened Temple The Guardian quests, and also finishes the Blade of the Old Religion quest.
  • Ormus matter article in Wikinfo
  • Ormus est un PNJ des Quais de Kurast. Il vend des objets magiques et guérit les héros. Il parle d'une manière très énigmatique, parle de lui à la troisième personne, et affirme qu'il était autrefois un Grand Mage. Ormus appartenait au clan Taan et était un disciple de Skatsim, l'ancienne religion du Kehjistan avant l'avènement du Zakarum. Apparemment, Natalya est présente dans les Quais de Kurast en raison de sa présence.
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