About: Incapacitation   Sponge Permalink

An Entity of Type : dbkwik:resource/HxRjbeMioDCKzauSMEb25w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Incapacitation is

AttributesValues
rdf:type
rdfs:label
  • Incapacitation
rdfs:comment
  • Incapacitation is
  • Incapacitation is a Race Skill for All Heroes of the Humans, Stop a building from doing, well, anything.
  • Incapacitation was a status effect in the original release Final Fantasy XIV. It was afflicted by dealing a certain amount of damage on specific body parts on enemies. It could be achieved by using some of the strongest weapon skills available. The effects of incapacitation varied depending on the creature's genus, but were generally: The weapon skills that could incapacitate a monster's body part were as follows:
sameAs
dcterms:subject
Icon Number
  • 27(xsd:integer)
Icon Color
  • Red
Icon Border
  • 1(xsd:integer)
dbkwik:avengersall...iPageUsesTemplate
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
dbkwik:warreign/pr...iPageUsesTemplate
Range
  • Building AoE
Faction
  • Humans
Name
  • Incapacitation
Type
  • Debuff
AP
  • Race Skill
Caption
  • Now that's what I call droppin' the beat!
SkillDesc
  • Incapacitate enemy buildings within the selected area for a certain amount of time.
dbkwik:itlaw/prope...iPageUsesTemplate
imagewidth
  • 200(xsd:integer)
Duration
  • 2(xsd:integer)
Media
  • Stun.gif
Class
  • All Heroes
Bio
  • Stop a building from doing, well, anything.
Effects
  • Chance to lose a turn
  • Counts as for actions that affect those targets
Chance
  • 40.0
abstract
  • Incapacitation is
  • Incapacitation is a Race Skill for All Heroes of the Humans, Stop a building from doing, well, anything.
  • Incapacitation was a status effect in the original release Final Fantasy XIV. It was afflicted by dealing a certain amount of damage on specific body parts on enemies. It could be achieved by using some of the strongest weapon skills available. The effects of incapacitation varied depending on the creature's genus, but were generally: * The monster was weakened. * The monster was prevented from using some of its special attacks (damaging a Dodo's head prevented it from using its breath attacks, for example). * Influenced the type of loot dropped (e.g., most undead-type enemies could drop the Skull Eyepatch if killed with their head incapacitated). The weapon skills that could incapacitate a monster's body part were as follows:
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software