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| - According to A's manga, the shape of the magic circle is determined by the particular spell being cast. Because magic in the Nanoha universe is similar to programs, each spell includes complex mathematical calculations, and the magic circles are basically the visual representation of said calculations.
- Magic Circle (魔法陣 Mahōjin) is an uncategorized Spell.
- A Magic Circle (魔方陣 Mahōjin?) is a design or arrangement constructed to facilitate the use of Magic.
- Casting Time: 1 minute Range: 10 feet Components: V,S, M (holywater or powdered silver and iron worth at least 100 gp,which the spell consumes) Duration: 1 hour you create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one ar more of the following types of creatures: celestiaIs, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
- 3rd-level abjuration Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centred on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
- A Magic Circle is a circular symbol that is used by wizards and witches when they are doing magic and casting spells. Each magic circle is different and contains different symbols, colours, and patterns to match the wizard/witch's power. No two magic circles are exactly the same though some might be similar. This is because no two witches/wizards have the exact same power and if they do, they will be better/more trained at different aspects of that power. For example, two wizards that have the power to move through time and space might have similar Magic circles though the circles will still have small differences (the size of the symbols, the colours of the symbols) because one wizard is better at moving through time while the other is better at moving through space.
- You inscribe a circle on the ground, a circle emblazoned with arcane symbols of protection. If drawn correctly, these symbols make it difficult for creatures of a particular origin to enter or pass. When performing the ritual, you choose aberrant, elemental, fey, immortal, natural, shadow, or all. The last option applies a −5 penalty to your check. The circle requires 1 minute to inscribe per square inside the circle (and it must be a circle).
- In combat, some characters use Magic Circles as part of a specific weapon's moveset (either via a combo, Special Attack, or Focus Spirit Attack) to summon something (such as a creature or object) and/or to cast powerful spells. As part of her Rapier moveset, Princess Zelda will use a Magic Circle to create a ball of light which she hurls at enemies as one of her combos and also to cast Nayru's Love, Farore's Wind, and Din's Fire as part of her Focus Spirit Special Attack. As part of her Giant Blade moveset, Impa will use a Magic Circle to create/summon four Giant Blades made of water and in her Naginata moveset Impa uses a Magic Circle to summon six giant Naginata blades and a fiery version of the Sheikah Emblem as part of her Naginata's Special Attack. As part of her Book of Sorcery moves
- Creating a magic circle is known as casting a circle, circle casting, and various other names. There are many published techniques for casting a circle, and many groups and individuals have their own unique methods. The common feature of these practices is that a boundary is traced around the working area. Some witchcraft traditions say that one must trace around the circle deosil three times. There is variation over which direction one should start in. In Wicca a circle is typically nine feet in diameter, though the size can vary depending on the purpose of the circle, and the preference of the caster.
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| - 3rd-level abjuration Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centred on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
* The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
* The creature has disadvantage on attack rolls against targets within the cylinder.
* Targets within the cylinder can’t be charmed, frightened, or possessed by the creature. When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
- Creating a magic circle is known as casting a circle, circle casting, and various other names. There are many published techniques for casting a circle, and many groups and individuals have their own unique methods. The common feature of these practices is that a boundary is traced around the working area. Some witchcraft traditions say that one must trace around the circle deosil three times. There is variation over which direction one should start in. In Wicca a circle is typically nine feet in diameter, though the size can vary depending on the purpose of the circle, and the preference of the caster. Circles may or may not be physically marked out on the ground, and a variety of elaborate patterns for circle markings can be found in Grimoire’s and magical manuals, often involving angelic and divine names. Such markings, or a simple unadorned circle, may be drawn in chalk or salt, or indicated by other means such as with a cord. The four cardinal directions are often prominently marked, such as with four candles. In ceremonial magic traditions the four directions are commonly related to the four archangels Michael, Gabriel, Raphael and Uriel, or the four classical elements, and also have four associated names of God. Some varieties of Wicca use the common ceremonial color attributions for their "quarter candles": yellow for Air in the east, red for Fire in the south, blue for Water in the west and green for Earth in the north (Though these attributions differ according to geographical location and individual philosophy). Other ceremonial traditions have candles between the quarters, i.e. in the north-east, north-west and so on. Generally, as with most magical practices, an incantation is recited stating the purpose and nature of the circle, often repeating an assortment of divine and angelic names.
- According to A's manga, the shape of the magic circle is determined by the particular spell being cast. Because magic in the Nanoha universe is similar to programs, each spell includes complex mathematical calculations, and the magic circles are basically the visual representation of said calculations.
- You inscribe a circle on the ground, a circle emblazoned with arcane symbols of protection. If drawn correctly, these symbols make it difficult for creatures of a particular origin to enter or pass. When performing the ritual, you choose aberrant, elemental, fey, immortal, natural, shadow, or all. The last option applies a −5 penalty to your check. The circle requires 1 minute to inscribe per square inside the circle (and it must be a circle). An affected creature whose level is lower than your Arcana check result minus 10 cannot pass through the circle, affect creatures through the circle’s boundary, or affect the boundary in any way. Other creatures of an affected origin take force damage equal to your Arcana check result when passing through the boundary, but doing so breaks the circle. Unaffected creatures can take a standard action to obscure the inscription and break the circle.
- Magic Circle (魔法陣 Mahōjin) is an uncategorized Spell.
- A Magic Circle (魔方陣 Mahōjin?) is a design or arrangement constructed to facilitate the use of Magic.
- A Magic Circle is a circular symbol that is used by wizards and witches when they are doing magic and casting spells. Each magic circle is different and contains different symbols, colours, and patterns to match the wizard/witch's power. No two magic circles are exactly the same though some might be similar. This is because no two witches/wizards have the exact same power and if they do, they will be better/more trained at different aspects of that power. For example, two wizards that have the power to move through time and space might have similar Magic circles though the circles will still have small differences (the size of the symbols, the colours of the symbols) because one wizard is better at moving through time while the other is better at moving through space. When a wizard/witch does magic, the circle will appear at their feet, glowing. The circle is large and sometimes spin at the person's feet.
- Casting Time: 1 minute Range: 10 feet Components: V,S, M (holywater or powdered silver and iron worth at least 100 gp,which the spell consumes) Duration: 1 hour you create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one ar more of the following types of creatures: celestiaIs, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways: The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar traveI to do so, it must first succeed on a Charisma saving throw. The creature has disadvantage on attack rolls against targets within the cylinder. Targets within the cylinder can't be charmed, frightened, or possessed by the creature. When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it. At Higher Levels. When you cast this spell using a spell slot of 4th leveI or higher, the duration increases by 1 hour for each slot level above 3rd.
- In combat, some characters use Magic Circles as part of a specific weapon's moveset (either via a combo, Special Attack, or Focus Spirit Attack) to summon something (such as a creature or object) and/or to cast powerful spells. As part of her Rapier moveset, Princess Zelda will use a Magic Circle to create a ball of light which she hurls at enemies as one of her combos and also to cast Nayru's Love, Farore's Wind, and Din's Fire as part of her Focus Spirit Special Attack. As part of her Giant Blade moveset, Impa will use a Magic Circle to create/summon four Giant Blades made of water and in her Naginata moveset Impa uses a Magic Circle to summon six giant Naginata blades and a fiery version of the Sheikah Emblem as part of her Naginata's Special Attack. As part of her Book of Sorcery moveset, Lana uses Magic Circles to summon magic walls and blocks during certain combos or attacks. As part of her Spear moveset, Lana uses a Magic Circle to summon either three mini-icebergs and three Deku Tree Sprouts to attack enemies as part of different combos. As part of her Parasol moveset, Agitha uses Magic Circles to summon giant Golden Bugs such as a giant Beetle and giant Butterfly. As part of his Hammer moveset, Darunia will use a fiery Magic Circle to summon a giant molten boulder to throw at his enemies. As past of his Great Swords moveset, Ganondorf uses a dark magic circle to summon a shadowy version of his Ganon form to attack enemies with a claw swipe and when his Dark energy gauge is full he will use a Magic Circle to create an explosion of dark energy as his Strong Attack. As part of his Demon Blade moveset, Ghirahim uses a Magic Circle to summon a ceiling of geometric shapes which he slams enemies into during one of his combos. A Magic Circle's color appears to indicate the element of Magic it produces such as a red colored Circle produce fire-based attack/spells, a blue colored Circle produces a Water/Ice-based attack/spells, a Yellow colored Circle produces Light/Electric-based attack/spells, and a Purple color produces Darkness-based attacks/spells. In The Sorceress of the Valley, Link accidentally triggers a dark magic circle Cia had placed near the Gate of Souls, which traps Link, Sheik, & Impa (Lana manages to escape as she is able to recognize the Circle is a trap) allowing Cia to steal the Triforce of Courage from Link and the Triforce of Wisdom from Sheik (Zelda in disguise). Cia also uses a similar Dark Magic Circle to briefly seal away Ganondorf after he regained his physical body after Cia had freed 3 of his soul fragments. However it should be noted that she was only able to seal away him briefly and she cast it when Ganondorf was distracted by her returning the Triforce of Wisdom and Courage back to Zelda and Link. At the time, Ganondorf also lacked the Triforce of Power which was in Cia's possession and the fourth fragment of his soul was still under seal by the Master Sword. Lana has also demonstrated that they can be used to summon allies from across time (Darunia, Princess Ruto, Fi, Midna, and Agitha), though her ability to do this may be due to her having once been a part of the Guardian of Time. Ganondorf also uses two Magic Circles to summon the revived Ghirahim and Zant to Gerudo Desert to be generals in his army. In Hyrule Warriors Legends, Magic Circles also appear in certain Adventure Mode scenarios and can be used to decimate enemies. In order to activate them, the player must escort an ally to a Keep on the battlefield (if the Keep is controlled by the enemy it must be captured). Once the Magic Circle appears it can be activated to take out an enemy force.
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