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The phenomenon in video games where objects, people or places appear to be totally different sizes than what they should be. This is common in the World Maps of JRPGs, where your character seems to be about half the size of a city. (Western RPGs don't seem to fall under this, and many later JRPGs have begun averting it.) Also, in many Real Time Strategy games, infantrymen are ridiculously large when compared to vehicles and buildings. The difference in scale is particularly noticeable when dealing with transports that can carry multiple infantry, and it's very rare that an aircraft carrier will be large enough to contain more than a handful of aircraft.

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  • Units Not to Scale
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  • The phenomenon in video games where objects, people or places appear to be totally different sizes than what they should be. This is common in the World Maps of JRPGs, where your character seems to be about half the size of a city. (Western RPGs don't seem to fall under this, and many later JRPGs have begun averting it.) Also, in many Real Time Strategy games, infantrymen are ridiculously large when compared to vehicles and buildings. The difference in scale is particularly noticeable when dealing with transports that can carry multiple infantry, and it's very rare that an aircraft carrier will be large enough to contain more than a handful of aircraft.
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  • The phenomenon in video games where objects, people or places appear to be totally different sizes than what they should be. This is common in the World Maps of JRPGs, where your character seems to be about half the size of a city. (Western RPGs don't seem to fall under this, and many later JRPGs have begun averting it.) Also, in many Real Time Strategy games, infantrymen are ridiculously large when compared to vehicles and buildings. The difference in scale is particularly noticeable when dealing with transports that can carry multiple infantry, and it's very rare that an aircraft carrier will be large enough to contain more than a handful of aircraft. This is a case of Acceptable Breaks From Reality Gameplay and Story Segregation. Making everything the same size would require either extreme zooming out (which would make the object in question too hard to see) or zooming in (which would disallow an overall view of the thing in question). Lately, this trope is getting discredited; better graphics have indeed made it possible to zoom in enough to see otherwise tiny soldiers in good detail, while maintaining the ability to zoom out and see large vehicles and most of the battlefield - with soldiers either very small, or (depending on the game) so tiny they're shown as symbols. See also Video Game Time, which is improperly scaled time. Compare Clown Car Base, Bigger on the Inside, Space Compression, Thriving Ghost Town, Perspective Magic, and Large and In Charge. Bonsai Forest is a Sub-Trope. Examples of Units Not to Scale include:
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