Typically a monster's movement follows a predictable pattern. When the monster is affected by certain properties, or it believes the player is in a different square to his actual location, these patterns can be disrupted. Such a monster is said to be impaired. This is a useful shorthand when describing a monster's usual behaviour, by adding the caveat "unless the foo is impaired". Conflict is not considered an impairment, but a separate category of its own.
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