rdfs:comment
| - This concept was first used as a pixel art, in which a user made a checkerboard where one set of squares contained virus and the other containing the colors intended to be used in the picture. When the virus completes its infection, the squares once covered in virus became an odd mix of surrounding colors, giving the completed image an odd look. Random maps also often include a legend, stating that certain elements represent certain land features, such as vine being forest, metal being cities, and powder being desert.
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abstract
| - This concept was first used as a pixel art, in which a user made a checkerboard where one set of squares contained virus and the other containing the colors intended to be used in the picture. When the virus completes its infection, the squares once covered in virus became an odd mix of surrounding colors, giving the completed image an odd look. These maps are simple and almost always use two elements that will not become distorted by each other (Ex. Seed and Ice). The more basic maps often end up in more linear formations, but this can be avoided by placing virus in many areas around the map. Random maps are often found in many multi-uploads. Another way to produce random maps with even more elements is by using a large "block" of virus, clearing small pen-size 1 squares, and filling the free spaces with several different not interacting elements such as powder, seed, ice, salt, metal and superball. This way, more colorful random maps with a greater variety can be generated. Random maps also often include a legend, stating that certain elements represent certain land features, such as vine being forest, metal being cities, and powder being desert. Many of these maps may fail, as a leftover dot of Virus may cause another infection immediately after the "map" is generated, leaving only the element that the virus has last touched.
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