About: Submarine Alliance   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Round 14 and 15 are by far the hardest in the mission, with possible MOAB spawns on round 14 and with a ZOMG, multiple MOABs and loads of ceramics on round 15. The best way to beat it is to ignore the ZOMG and put all funds into defenses to destroy the other bloons (which are much faster). The ZOMG will be the only bloon remaining, and so all the other towers can be sold to repair the submarine and instantly destroy the ZOMG. This also removes the risk of the First Strike missile hitting the wrong bloon. A much easier way to remove that risk is to put the targeting of the Sub to strong and fire at the ZOMG when there are no bloons in the way. The best possible scenario is to fire the missile when one of the round 15 MOABs is over the ZOMG, which will destroy both the MOAB and the ZOMG (as

AttributesValues
rdfs:label
  • Submarine Alliance
rdfs:comment
  • Round 14 and 15 are by far the hardest in the mission, with possible MOAB spawns on round 14 and with a ZOMG, multiple MOABs and loads of ceramics on round 15. The best way to beat it is to ignore the ZOMG and put all funds into defenses to destroy the other bloons (which are much faster). The ZOMG will be the only bloon remaining, and so all the other towers can be sold to repair the submarine and instantly destroy the ZOMG. This also removes the risk of the First Strike missile hitting the wrong bloon. A much easier way to remove that risk is to put the targeting of the Sub to strong and fire at the ZOMG when there are no bloons in the way. The best possible scenario is to fire the missile when one of the round 15 MOABs is over the ZOMG, which will destroy both the MOAB and the ZOMG (as
dcterms:subject
dbkwik:bloons/prop...iPageUsesTemplate
abstract
  • Round 14 and 15 are by far the hardest in the mission, with possible MOAB spawns on round 14 and with a ZOMG, multiple MOABs and loads of ceramics on round 15. The best way to beat it is to ignore the ZOMG and put all funds into defenses to destroy the other bloons (which are much faster). The ZOMG will be the only bloon remaining, and so all the other towers can be sold to repair the submarine and instantly destroy the ZOMG. This also removes the risk of the First Strike missile hitting the wrong bloon. A much easier way to remove that risk is to put the targeting of the Sub to strong and fire at the ZOMG when there are no bloons in the way. The best possible scenario is to fire the missile when one of the round 15 MOABs is over the ZOMG, which will destroy both the MOAB and the ZOMG (as shown in some YouTube videos).
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software