In Prime, Samus cannot fire her weapons while swinging on the point, but she can in Echoes and Corruption. Super Metroid also features specific blocks for usage with the Grappling Beam, along with Pit Block variants that will disappear. It is, however, compatible with any ledge that could normally be grabbed otherwise (for a brief time) in Super Smash Bros. Melee and Brawl. In Super Metroid, Rippers and Ripper IIs will also suffice as viable grappling points.
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| - In Prime, Samus cannot fire her weapons while swinging on the point, but she can in Echoes and Corruption. Super Metroid also features specific blocks for usage with the Grappling Beam, along with Pit Block variants that will disappear. It is, however, compatible with any ledge that could normally be grabbed otherwise (for a brief time) in Super Smash Bros. Melee and Brawl. In Super Metroid, Rippers and Ripper IIs will also suffice as viable grappling points.
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| - Analysis indicates a viable attachment point for the Grapple Beam. To use the Grapple Beam, use x19px/x19px.
- To use the Grapple Beam, use x19px/x19px when the x19px icon appears. You can fire your weapons while attached to a grapple point.
- To use the Grapple Swing, lock onto the Grapple Swing Point with x19px. Release x19px to let go. You can fire your weapons while attached to a Grapple Swing Point.
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| - Scan complete.
- System: Grapple Point
- Unit is a viable attach point for the Grapple Beam.
- Target is a viable attach point for the Grapple Beam.
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| - In Prime, Samus cannot fire her weapons while swinging on the point, but she can in Echoes and Corruption. Super Metroid also features specific blocks for usage with the Grappling Beam, along with Pit Block variants that will disappear. It is, however, compatible with any ledge that could normally be grabbed otherwise (for a brief time) in Super Smash Bros. Melee and Brawl. In Super Metroid, Rippers and Ripper IIs will also suffice as viable grappling points. Grapple Points also appear in Metroid: Other M, and will glow two different colours. Before the grapple Beam has been authorised, the Grapple Points will glow red, indicating that Samus may not use them. Afterwards, they glow green to show that they may be used. Deactivated Grapple Points can move into a useful position when reactivated, if an enemy presence in the room that restricts their use is removed.
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