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The Game Paradox theory is the idea that if a character comes in contact with an item that has the name of the very game the are in, one of six things will happen. * They'll get really strong and kill things. * They'll get really crazy and kill things. * They'll get a mediocre power. * They'll fight it (or with it). * They'll die. * They'll mess up or fix the world. Almost every game follows this theory. Good examples are Fire Emblem, Metal Gear Solid, and Pokemon. Games that have the a characters name in the title are generally excluded from this theory.

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  • Game paradox theory
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  • The Game Paradox theory is the idea that if a character comes in contact with an item that has the name of the very game the are in, one of six things will happen. * They'll get really strong and kill things. * They'll get really crazy and kill things. * They'll get a mediocre power. * They'll fight it (or with it). * They'll die. * They'll mess up or fix the world. Almost every game follows this theory. Good examples are Fire Emblem, Metal Gear Solid, and Pokemon. Games that have the a characters name in the title are generally excluded from this theory.
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  • The Game Paradox theory is the idea that if a character comes in contact with an item that has the name of the very game the are in, one of six things will happen. * They'll get really strong and kill things. * They'll get really crazy and kill things. * They'll get a mediocre power. * They'll fight it (or with it). * They'll die. * They'll mess up or fix the world. Almost every game follows this theory. Good examples are Fire Emblem, Metal Gear Solid, and Pokemon. Games that have the a characters name in the title are generally excluded from this theory. There are a few games that kill this theory, like Guitar Hero, though.
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