The path network is a single, massive path found in every solo stage. It is made up of interconnected pads, and is required for guards to track the player through a stage. Without a path network, the game will drop to an unacceptable framerate, due to all of the calculations required for guards to reach the player. Stages intended solely for multiplayer do not have path networks in GoldenEye. Perfect Dark's multiplayer stages do have a path network, however, because it is required for simulants.
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| - The path network is a single, massive path found in every solo stage. It is made up of interconnected pads, and is required for guards to track the player through a stage. Without a path network, the game will drop to an unacceptable framerate, due to all of the calculations required for guards to reach the player. Stages intended solely for multiplayer do not have path networks in GoldenEye. Perfect Dark's multiplayer stages do have a path network, however, because it is required for simulants.
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| - The path network is a single, massive path found in every solo stage. It is made up of interconnected pads, and is required for guards to track the player through a stage. Without a path network, the game will drop to an unacceptable framerate, due to all of the calculations required for guards to reach the player. Stages intended solely for multiplayer do not have path networks in GoldenEye. Perfect Dark's multiplayer stages do have a path network, however, because it is required for simulants.
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