It mostly saw action during the Battle of Umbara, as its ability to bomb any enemy positions in entrenched areas was significant to the Republic's invasion. They enabled the clones to fire the mortar rounds further without exposing themselves to enemy contact.
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rdfs:comment
| - It mostly saw action during the Battle of Umbara, as its ability to bomb any enemy positions in entrenched areas was significant to the Republic's invasion. They enabled the clones to fire the mortar rounds further without exposing themselves to enemy contact.
- The Mortar Launcher is a projectile weapon that will launch primed Grenades. It is a type of Grenade Launcher and its grenades will detonate on impact with any surface, infantry or otherwise. They are two main types of Mortar Launcher, the V-6D Mortar Launcher used by the Galactic Empire, and the HH-4 Mortar Launcher used by the Rebel Alliance. The ammunition count varies from 7-25 with the V-6D having either 15 Grenades (in SWBFI) or 25 (in SWBFII), and the HH-4 having 7 Grenades (in SWBFI) and 15 (in SWBFII).
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dbkwik:battlefront...iPageUsesTemplate
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Name
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ROF
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Type
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dbkwik:clonewars/p...iPageUsesTemplate
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AFF
| - *Galactic Empire
*Rebel Alliance
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Ammo
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abstract
| - It mostly saw action during the Battle of Umbara, as its ability to bomb any enemy positions in entrenched areas was significant to the Republic's invasion. They enabled the clones to fire the mortar rounds further without exposing themselves to enemy contact.
- The Mortar Launcher is a projectile weapon that will launch primed Grenades. It is a type of Grenade Launcher and its grenades will detonate on impact with any surface, infantry or otherwise. They are two main types of Mortar Launcher, the V-6D Mortar Launcher used by the Galactic Empire, and the HH-4 Mortar Launcher used by the Rebel Alliance. The ammunition count varies from 7-25 with the V-6D having either 15 Grenades (in SWBFI) or 25 (in SWBFII), and the HH-4 having 7 Grenades (in SWBFI) and 15 (in SWBFII). If you are attacking a heavier vehicle it is suggested that you aim for their critical hit point. You will often find yourself needing more ammunition. It is useful to take care conserving it, and save it for special Infantry, small groups, and Heroes/Villains.
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