During my conversion to Ace mods, I started wondering how long each of my mods added to my login/reloadui time. So I wrote this little bugger to find out. It will dump times into your combat log on startup and reloadUI. You can see how long each mod takes, which mod takes the longest, and each step of loadup (Loading the mods, entering the world, etc). Oh yea, this will also time zoning across an instance Don't like Ace2 addons' WarmUp numbers? Check out Ace2 Memory Concerns
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - During my conversion to Ace mods, I started wondering how long each of my mods added to my login/reloadui time. So I wrote this little bugger to find out. It will dump times into your combat log on startup and reloadUI. You can see how long each mod takes, which mod takes the longest, and each step of loadup (Loading the mods, entering the world, etc). Oh yea, this will also time zoning across an instance Don't like Ace2 addons' WarmUp numbers? Check out Ace2 Memory Concerns
|
Summary
| - Tracks how long between load-up events
|
dbkwik:wowwiki/pro...iPageUsesTemplate
| |
Category
| |
ToC
| |
Name
| |
Discussion
| |
WoWI
| |
Author
| |
Old
| |
abstract
| - During my conversion to Ace mods, I started wondering how long each of my mods added to my login/reloadui time. So I wrote this little bugger to find out. It will dump times into your combat log on startup and reloadUI. You can see how long each mod takes, which mod takes the longest, and each step of loadup (Loading the mods, entering the world, etc). Oh yea, this will also time zoning across an instance This also hooks the ReloadUI() function (but alas not /console reloadui) and provides a /rlt command to reload with timer. If you use either of these means (but not /console reloadui) then it will time the time of the reload as well (IE it will tell you times for Reload, addons, entering world, total time) Don't like Ace2 addons' WarmUp numbers? Check out Ace2 Memory Concerns
|