About: Strife alarm   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The alarms in Strife are simply a notice for enemies. They are normally activated after the player fires a non-stealth weapon, which is any weapon besides the fist and the poison arrows. The alarm will sometimes start due to an alarm trigger (often a green doorframe, or going through a yellow doorframe without a uniform). Wherever an alarm goes off, nearby Acolytes and Templars are alerted to the player's presence and attack, while shopkeepers shut their shops. Robotic enemies such as the Stalker and Crusader attack regardless of whether the alarm is active.

AttributesValues
rdfs:label
  • Strife alarm
rdfs:comment
  • The alarms in Strife are simply a notice for enemies. They are normally activated after the player fires a non-stealth weapon, which is any weapon besides the fist and the poison arrows. The alarm will sometimes start due to an alarm trigger (often a green doorframe, or going through a yellow doorframe without a uniform). Wherever an alarm goes off, nearby Acolytes and Templars are alerted to the player's presence and attack, while shopkeepers shut their shops. Robotic enemies such as the Stalker and Crusader attack regardless of whether the alarm is active.
dcterms:subject
abstract
  • The alarms in Strife are simply a notice for enemies. They are normally activated after the player fires a non-stealth weapon, which is any weapon besides the fist and the poison arrows. The alarm will sometimes start due to an alarm trigger (often a green doorframe, or going through a yellow doorframe without a uniform). Wherever an alarm goes off, nearby Acolytes and Templars are alerted to the player's presence and attack, while shopkeepers shut their shops. Robotic enemies such as the Stalker and Crusader attack regardless of whether the alarm is active.
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