SEALs are specially trained commandos whose sharp aim with their submachine guns allow them to mow down infantry with ease. They carry C4 explosives that could demolish any building that they reached. They are trained to swim across bodies of water and qualified to operate in a variety of climates, including deserts, jungles, and arctic environments. Their submachine guns are waterproof and can be deployed inside water bodies without trouble. The submachine is somewhat limited in armour piercing capability.
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rdfs:comment
| - SEALs are specially trained commandos whose sharp aim with their submachine guns allow them to mow down infantry with ease. They carry C4 explosives that could demolish any building that they reached. They are trained to swim across bodies of water and qualified to operate in a variety of climates, including deserts, jungles, and arctic environments. Their submachine guns are waterproof and can be deployed inside water bodies without trouble. The submachine is somewhat limited in armour piercing capability.
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dcterms:subject
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landspeed
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armortype
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groundattack
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techlvl
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req
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useguns
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usearmor
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Cooldown
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dbkwik:cnc/property/wikiPageUsesTemplate
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Range
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Faction
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Produced
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Tier
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Role
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Name
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Ability
| - Instant kill infantry, building and boat
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slides
| - RA2_Navy_SEAL_Temperate_Camo.PNG Navy SEALs in regular uniforms
RA2_Navy_SEAL_Snow_Camo.PNG Navy SEALs in snow-camo uniforms
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Cost
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Notes
| - In Red Alert 2, they could only be purchased during the campaign.
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Sight
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HP
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Time
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amphibious
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seaspeed
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eliteability
| - Increased strength, firepower, rate of fire, self-healing
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abstract
| - SEALs are specially trained commandos whose sharp aim with their submachine guns allow them to mow down infantry with ease. They carry C4 explosives that could demolish any building that they reached. They are trained to swim across bodies of water and qualified to operate in a variety of climates, including deserts, jungles, and arctic environments. Their submachine guns are waterproof and can be deployed inside water bodies without trouble. The submachine is somewhat limited in armour piercing capability. They are not known to operate after the events of the Psychic Dominator Disaster, the Post-war Crisis and the War of the Three Powers.
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