Area message Dark Sorcerer stands, gaze lost on an orb.
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| - Area message Dark Sorcerer stands, gaze lost on an orb.
- A Dark Sorcerer is a level 2 unit belonging to the race of Humans, however it is in the Undead faction. It advances from a Dark Adept and can be advanced into either a Lich or Necromancer. They are magic users, giving them a high accuracy with their magical attacks.
- The absolute first rule about facing Dark Sorcerer's: do NOT use magic. It may be tempting when you see their weakness to water, but don't be fooled. Their magic defense is pretty good. You won't be able to take them down in one hit, and so you will have to suffer the effects of their Magic Counterattack -- they'll lob the same spell you cast on them right back to you, and it will undoubtedly hit much harder when they do it. So instead of doing that stick to the Physical Attacks, and maybe throw the Combo skill in there. The one exception to the 'no magic' rule is Paralyze -- magic attacks still don't do much damage, but at least you won't get hit with a counter-attack. Status ailments like Poison will take an additional 100-200 hp per round to help finish them off more quickly. If you hav
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Level
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Strength
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dcterms:subject
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Row 9 info
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Row 8 info
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Row 4 info
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Rare Steal
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Row 10 title
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Row 7 title
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Loot Tier
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Row 1 info
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Mana
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Boss
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Row 4 title
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Row 9 title
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Self
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Luminance
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Related Quests
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Row 2 info
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Row 6 info
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Weak Against
| - Element Water, Magic Killer
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Row 1 title
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Stamina
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Row 5 info
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Row 2 title
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Row 6 title
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Quickness
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Row 10 info
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Row 5 title
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Row 3 info
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Row 3 title
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Patch Introduced
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Row 7 info
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Gold
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Box Title
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Element
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Endurance
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Name
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Type
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Abilities
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Stolen Items
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Susceptible
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Dropped Items
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Coordination
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XP
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Class
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Weaknesses
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Subclass
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SP
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HP
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Focus
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Image File
| - File:Dark Sorcerer Male.jpgFile:Dark Sorcerer Female.jpg
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Health
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Location
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abstract
| - The absolute first rule about facing Dark Sorcerer's: do NOT use magic. It may be tempting when you see their weakness to water, but don't be fooled. Their magic defense is pretty good. You won't be able to take them down in one hit, and so you will have to suffer the effects of their Magic Counterattack -- they'll lob the same spell you cast on them right back to you, and it will undoubtedly hit much harder when they do it. So instead of doing that stick to the Physical Attacks, and maybe throw the Combo skill in there. The one exception to the 'no magic' rule is Paralyze -- magic attacks still don't do much damage, but at least you won't get hit with a counter-attack. Status ailments like Poison will take an additional 100-200 hp per round to help finish them off more quickly. If you have to endure a turn of one of their All-spells, you may consider throwing up Barricade or All-Barricade. It's worth noting that countered spells are still subject to your GC, and any multi-hitting spell it casts back at you won't hit the rest of the party; only the caster. So if you cast Shadow to take down a swarm of Nightfliers it can appear with, it will reflect back at the caster for ~22 damage at GC 4.
- Area message Dark Sorcerer stands, gaze lost on an orb.
- A Dark Sorcerer is a level 2 unit belonging to the race of Humans, however it is in the Undead faction. It advances from a Dark Adept and can be advanced into either a Lich or Necromancer. They are magic users, giving them a high accuracy with their magical attacks.
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is Row 8 info
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