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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

One Page War – Pacific Storm – by Alex Kremer. Goal: US forces win by removing all Japanese from their islands (Kyushu is optional) within 25 turns. Counter Stats: ATT – DEF – MAX MOVE. Start and US Reinforcements: See map. Place 2 Marines & 3 Air Wings aside. Place these on Guam when the Sollomons fall. Movement: US player goes first. Move then attack enemy units in the same space. Ships move at half speed when moving into/out of island spaces. Disembarking/Embarking costs 1 Move. Aircraft must make a round trip to a friendly CVG or island or crash (eliminated). File:Pac.png

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  • Pacific Storm
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  • One Page War – Pacific Storm – by Alex Kremer. Goal: US forces win by removing all Japanese from their islands (Kyushu is optional) within 25 turns. Counter Stats: ATT – DEF – MAX MOVE. Start and US Reinforcements: See map. Place 2 Marines & 3 Air Wings aside. Place these on Guam when the Sollomons fall. Movement: US player goes first. Move then attack enemy units in the same space. Ships move at half speed when moving into/out of island spaces. Disembarking/Embarking costs 1 Move. Aircraft must make a round trip to a friendly CVG or island or crash (eliminated). File:Pac.png
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  • One Page War – Pacific Storm – by Alex Kremer. Goal: US forces win by removing all Japanese from their islands (Kyushu is optional) within 25 turns. Counter Stats: ATT – DEF – MAX MOVE. Start and US Reinforcements: See map. Place 2 Marines & 3 Air Wings aside. Place these on Guam when the Sollomons fall. Movement: US player goes first. Move then attack enemy units in the same space. Ships move at half speed when moving into/out of island spaces. Disembarking/Embarking costs 1 Move. Aircraft must make a round trip to a friendly CVG or island or crash (eliminated). Combat: Like units attack one another. Air Wings may also attack CVGs. < ATT on 1d10 = Eliminate < DEF on 1d10 = Negates. Air Wings may “bomb” Garrisons/Marines to “weaken” them (½ Strength for 1 turn). An attacking stack attacks one defending unit. Remaining defenders may immediately counterattack, or retreat 1 space (if possible) CVG: Each CVG can hold one Marines/Garrison unit and 1 Air Wing. A destroyed CVG loses its Marines/Garrsion. The Air Wing launches immediately. The Air Wing must find a place to land next turn. Event Chits: Whenever a 10 is rolled, draw an Event Chit, and follow its instruction. If it cannot work, do not redraw. Treat as No Event. File:Pac.png
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