Make a General Trigger and draw it on the ground. Go into its properties and edit its ONENTER property and then use a script like the one below. The script below describes the room the player character has just entered, and it functions because the character crosses a trigger event which the character has no choice but to cross (since the trigger is purposely designed that way to ensure the description is given to the PC).
Attributes | Values |
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rdfs:label |
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rdfs:comment |
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dcterms:subject | |
abstract |
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