The Ullapool Caber is a community-made melee weapon for the Demoman. It is a disproportioned World War-era German Model 24 Stielhandgranate "potato masher" grenade, with a white Mann Co. logo stamped on the head and black wrapping tape around the stick. This weapon has no random critical hits. On hit with the first solid object, (not including teammates and friendly buildings) the weapon will explode once dealing 144-150 damage. This does not recharge and the only way to get another explosion is to go to a resupply cabinet. After exploding, the weapon deals the same damage range as the Scout's Bat. If this weapon is crit boosted for the explosion, it will kill any player that is not under a damage reduction, such as a Spy cloaked with the Dead Ringer. A critical hit can kill a fully Overhe
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| - The Ullapool Caber is a community-made melee weapon for the Demoman. It is a disproportioned World War-era German Model 24 Stielhandgranate "potato masher" grenade, with a white Mann Co. logo stamped on the head and black wrapping tape around the stick. This weapon has no random critical hits. On hit with the first solid object, (not including teammates and friendly buildings) the weapon will explode once dealing 144-150 damage. This does not recharge and the only way to get another explosion is to go to a resupply cabinet. After exploding, the weapon deals the same damage range as the Scout's Bat. If this weapon is crit boosted for the explosion, it will kill any player that is not under a damage reduction, such as a Spy cloaked with the Dead Ringer. A critical hit can kill a fully Overhe
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| - The Ullapool Caber is a community-made melee weapon for the Demoman. It is a disproportioned World War-era German Model 24 Stielhandgranate "potato masher" grenade, with a white Mann Co. logo stamped on the head and black wrapping tape around the stick. This weapon has no random critical hits. On hit with the first solid object, (not including teammates and friendly buildings) the weapon will explode once dealing 144-150 damage. This does not recharge and the only way to get another explosion is to go to a resupply cabinet. After exploding, the weapon deals the same damage range as the Scout's Bat. If this weapon is crit boosted for the explosion, it will kill any player that is not under a damage reduction, such as a Spy cloaked with the Dead Ringer. A critical hit can kill a fully Overhealed heavy in one hit, meaning that a critical explosion deals at least 450 damage.
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