rdfs:comment
| - The player begins with a base camp in Hungary, to the west. The immediate goal is to campaign along the southwest corridor of the map, sweeping out the Turkish Raiders (blue). They have four small bases along a river, ending with a seaside port. Fortunately, the player starts off with insane amounts of resources, so they should train Knights, Crossbowmen, and Swordsmen. The player should then make their way back to their old base. Along the way, they can stop at purple's old base, and defeat the garrison there, which will cede that whole fort to Hungary (green).
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abstract
| - The player begins with a base camp in Hungary, to the west. The immediate goal is to campaign along the southwest corridor of the map, sweeping out the Turkish Raiders (blue). They have four small bases along a river, ending with a seaside port. Fortunately, the player starts off with insane amounts of resources, so they should train Knights, Crossbowmen, and Swordsmen. Before defeating the Raiders, however, the player should use their allotted resources to research armor and weapon upgrades at the Blacksmith too. As soon as the Raiders are defeated, the player's resources are taken away, leaving them with the troops they have trained, so players should make sure to max out their population limit. The player should then make their way back to their old base. Along the way, they can stop at purple's old base, and defeat the garrison there, which will cede that whole fort to Hungary (green). From here, the player can head to gray's town center, where the player will be given a permanent base. Hold off on crossing the bridge to attack cyan and orange. Instead, the player should build up their base and resources, as well as reinforcing green's nearby base. The player has optional objectives, which they would be highly obliged to take: the nearby craftsman (a gray Teutonic Knight) offers a great deal for the player (Imperial Age upgrades for 2,000 food and gold, making the Castle Age limit a moot point), and Italian mercenaries (yellow, to the player's northeast) offers Genoese Crossbowmen and infantry for gold (clicking on the Archery Range and Barracks, respectively). It's advised to build up to the max population limit (200) before buying Italian mercenaries, so as to have a larger assault force. Cyan and orange by now will have been hammering away at both the player and Hungary (in some cases, triggers will not trip - by not crossing the bridge, cyan and orange may not attack), so when the player is ready, it is time to counter-attack. Cyan's base is straight across the river, guarded by towers and has plenty of cavalry. Using Trebuchets from the craftsman lets the player take down towers and castles. Genoese Crossbowmen can act as overwatch, and cavalry or infantry can be used to screen and destroy. Orange is directly east of cyan's main base (cyan has a smaller fort just north of orange, destroying it will finish them off). Once again, towers (including a Bombard Tower) will be standing in the player's way, with a Castle on the other side of the river. Defeating orange and cyan will end the scenario.
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