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An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Chill Touch spell is used in the form of a melee-style method of attack directed at the life force of a creature.

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  • AttributesValues
    rdf:type
    rdfs:label
    • Chill Touch
    • Chill touch
    rdfs:comment
    • The Chill Touch spell is used in the form of a melee-style method of attack directed at the life force of a creature.
    • Level: Components: V, S Casting Time: 1 action Range: Touch Target: Creature or creatures touched (up to one/level) Duration: Instantaneous Saving Throw: Fortitude partial or Will negates; see text Spell Resistance: Yes
    • [[Category:]] Chill touch, formerly known as Veridon's chiller, was a necromancy spell that disrupted the life force of the living.
    • Chill Touch was a Tsuno spell which, drawing the power from Meido, allowed the Tsuno Soultwister to disrupt the life force of a living creature.
    • You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack including spell attack bonus, against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
    • Description: The caster's hand glows with blue energy. A successful touch disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. An undead creature touched takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level. Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.
    • Necromancy Cantrip Casting Time: 1 action Range: 120 ftComponents: V, S Duration: 1 round You create a ghostly, skeletal hand in the space of a creature withing range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hitpoints until the start of your next turn. until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
    inventor
    Level
    • 1(xsd:integer)
    dcterms:subject
    Spellbook
    • Wizard
    immunities
    • Negative
    item code
    • SCRL82.itm
    not usable by
    Casting Time
    • 1(xsd:integer)
    spell code
    • SPWI117.spl
    saving throw
    • vs. Spell negates
    innatelevel
    • 1(xsd:integer)
    spellresistance
    • Yes
    area of effect
    • The creature
    Rarity
    • Common
    • Rare
    • Epic
    • Ultra Rare
    scroll icon
    • Chill Touch Icon Scroll.png
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    Range
    Name
    • Wraith
    • Yeti
    • Lady Sapphira
    • Winter Knight
    • Northrender
    • Chill Touch
    • Chill touch
    DESC
    • Inflict Frozen when doing Skull damage.
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    school3e
    school5e
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