Defence can be trained in the same fashion by setting combat experience gain to Defence or Defence and Ranged.
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| - Defence can be trained in the same fashion by setting combat experience gain to Defence or Defence and Ranged.
- Ranged is best trained by killing monsters that cannot reach you, as if a monster engages in close-ranged combat with you, you will be unable to use ranged weapons on it. Monsters which are recommended to train on:
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dcterms:subject
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lifepoints
| - 50(xsd:integer)
- 70(xsd:integer)
- 110(xsd:integer)
- 150(xsd:integer)
- 600(xsd:integer)
- 1150(xsd:integer)
- 1250(xsd:integer)
- 1600(xsd:integer)
- 2200(xsd:integer)
- 3500(xsd:integer)
- 5000(xsd:integer)
- 6000(xsd:integer)
- 6400(xsd:integer)
- 6750(xsd:integer)
- 8000(xsd:integer)
- 8500(xsd:integer)
- 9000(xsd:integer)
- 10500(xsd:integer)
- 75000(xsd:integer)
- 28508125(xsd:integer)
- 676410045(xsd:integer)
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Combat
| - 2(xsd:integer)
- 8(xsd:integer)
- 32(xsd:integer)
- 44(xsd:integer)
- 50(xsd:integer)
- 57(xsd:integer)
- 61(xsd:integer)
- 63(xsd:integer)
- 70(xsd:integer)
- 72(xsd:integer)
- 74(xsd:integer)
- 82(xsd:integer)
- 84(xsd:integer)
- 98(xsd:integer)
- 120(xsd:integer)
- 140(xsd:integer)
- 246(xsd:integer)
- 580(xsd:integer)
- 7991(xsd:integer)
- 899295(xsd:integer)
- 2345891016(xsd:double)
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Name
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Disadvantages
| - *Adult blue dragons in vicinity though non-aggressive.
*No drops other than charms.
*Moderate hits
*Must get past aggressive chaos dwarves and magic axes
- *Very far from a bank, and requires killcount to enter, which can hamper experience rates.
*Can be crowded if you choose not to create an instance.
*You can die very easily if you are not paying attention.
- *Drops in general are poor
- *Level 20 agility needed to take the shortcut
- *Low experience
*Bad drops
- *May be crowded
- *Requires 30 Slayer
- *Fairly strong Magic attacks
*Their locations are either remote or located within the Wilderness.
*Far from bank
- *Far from bank
*Their attacks hit hard and accurately
*Occasionally retreats when under half life points
- *Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted.
*Ghorrock is also very difficult to reach, see Ghorrock to find the best ways.
*They are very popular for training, and are often crowded.
- *Still relatively low experience
*Fair distance from a bank, unless using beefy bill, who charges a 10% fee
- *Only drops Bones
*Considerable distance to any banks
- *Can hit accurately on those with low defence
*Out of the way
*Drops tend to be mediocre most of the time
- *The stronghold is relatively big and players may get lost
*Low health, low experience
*Requires constant attention
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