About: Ranged training   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Defence can be trained in the same fashion by setting combat experience gain to Defence or Defence and Ranged.

AttributesValues
rdfs:label
  • Ranged training
rdfs:comment
  • Defence can be trained in the same fashion by setting combat experience gain to Defence or Defence and Ranged.
  • Ranged is best trained by killing monsters that cannot reach you, as if a monster engages in close-ranged combat with you, you will be unable to use ranged weapons on it. Monsters which are recommended to train on:
dcterms:subject
lifepoints
  • 50(xsd:integer)
  • 70(xsd:integer)
  • 110(xsd:integer)
  • 150(xsd:integer)
  • 600(xsd:integer)
  • 1150(xsd:integer)
  • 1250(xsd:integer)
  • 1600(xsd:integer)
  • 2200(xsd:integer)
  • 3500(xsd:integer)
  • 5000(xsd:integer)
  • 6000(xsd:integer)
  • 6400(xsd:integer)
  • 6750(xsd:integer)
  • 8000(xsd:integer)
  • 8500(xsd:integer)
  • 9000(xsd:integer)
  • 10500(xsd:integer)
  • 75000(xsd:integer)
  • 28508125(xsd:integer)
  • 676410045(xsd:integer)
Combat
  • 2(xsd:integer)
  • 8(xsd:integer)
  • 32(xsd:integer)
  • 44(xsd:integer)
  • 50(xsd:integer)
  • 57(xsd:integer)
  • 61(xsd:integer)
  • 63(xsd:integer)
  • 70(xsd:integer)
  • 72(xsd:integer)
  • 74(xsd:integer)
  • 82(xsd:integer)
  • 84(xsd:integer)
  • 98(xsd:integer)
  • 120(xsd:integer)
  • 140(xsd:integer)
  • 246(xsd:integer)
  • 580(xsd:integer)
  • 7991(xsd:integer)
  • 899295(xsd:integer)
  • 2345891016(xsd:double)
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
dbkwik:runescapecl...iPageUsesTemplate
Name
Disadvantages
  • *Adult blue dragons in vicinity though non-aggressive. *No drops other than charms. *Moderate hits *Must get past aggressive chaos dwarves and magic axes
  • *Very far from a bank, and requires killcount to enter, which can hamper experience rates. *Can be crowded if you choose not to create an instance. *You can die very easily if you are not paying attention.
  • *Drops in general are poor
  • *Level 20 agility needed to take the shortcut
  • *Low experience *Bad drops
  • *May be crowded
  • *Requires 30 Slayer
  • *Fairly strong Magic attacks *Their locations are either remote or located within the Wilderness. *Far from bank
  • *Far from bank *Their attacks hit hard and accurately *Occasionally retreats when under half life points
  • *Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted. *Ghorrock is also very difficult to reach, see Ghorrock to find the best ways. *They are very popular for training, and are often crowded.
  • *Still relatively low experience *Fair distance from a bank, unless using beefy bill, who charges a 10% fee
  • *Only drops Bones *Considerable distance to any banks
  • *Can hit accurately on those with low defence *Out of the way *Drops tend to be mediocre most of the time
  • *The stronghold is relatively big and players may get lost *Low health, low experience *Requires constant attention
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software