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| - Promethean: The Created is the fourth game for the new Chronicles of Darkness, published by White Wolf. It was announced on October 30, 2005, and was released in August 2006. The game's title refers to the nature of its protagonists: beings created by other beings. It is heavily inspired by Mary Shelley's Frankenstein and golem myths, and includes many references to alchemy.
- The fourth game in the New World of Darkness setting, and the first of its 'limited cycle' games, which have a set number of sourcebooks. Promethean has the core book and four Sourcebook follow-ups: Pandora's Book, Strange Alchemies, Magnum Opus and Saturnine Night. Assuming, of course, they can avoid giving up in the face of the world's spite and taking up the Refinement of Flux.
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| abstract
| - Promethean: The Created is the fourth game for the new Chronicles of Darkness, published by White Wolf. It was announced on October 30, 2005, and was released in August 2006. The game's title refers to the nature of its protagonists: beings created by other beings. It is heavily inspired by Mary Shelley's Frankenstein and golem myths, and includes many references to alchemy. Unlike the main three World of Darkness games (Vampire, Werewolf and Mage), Promethean was released as a limited series, in a manner similar to Orpheus: one core rulebook and four sourcebooks. This pattern has been taken up for subsequent World of Darkness games, including Changeling: The Lost and Hunter: The Vigil.
- The fourth game in the New World of Darkness setting, and the first of its 'limited cycle' games, which have a set number of sourcebooks. Promethean has the core book and four Sourcebook follow-ups: Pandora's Book, Strange Alchemies, Magnum Opus and Saturnine Night. The name of Promethean refers to its central characters, reanimated corpses fueled by "the Divine Fire", "Azoth" in alchemic terms. (The Divine Fire is often affiliated with the fire Prometheus stole from the gods, thus the use of the name.) These creatures are cursed to suffer the unending hatred of the human race, and must struggle for survival against both mankind's rejection and the rejection of the earth itself. What's worse, Prometheans are also hunted - Pandorans, creatures born from Promethean creation rites gone wrong, desire to devour the Created. Despite the description, this game is actually optimistic. Prometheans follow what they call "the Pilgrimage", a quest to refine themselves into something more closely resembling humans. They learn to master the Azoth within them and the nature of humanity, with the goal of someday completing "the Great Work": redemption, the final transformation into human beings. Assuming, of course, they can avoid giving up in the face of the world's spite and taking up the Refinement of Flux. Notable perhaps because a viable group of characters in the game consists of Frankenstein's Monster, a marble statue imbued with life, a hypertech nanite colony in the shape of a man, a mummy, and a golem complete with the name of God on his forehead, and they can go beat up a radioactive zombie-making (and also radioactive-zombie making) thing brought to life by a nuclear bomb and guarded by living cancers, because you were told to by a blood-drenched angel with a flaming sword and six wings. And despite that description, it's actually a rather deep game of personal horror and on the nature of what makes a man. Possibly the strangest of the new World of Darkness games, Promethean requires more investment between Storyteller and player than the norm, and is thus recommended for smaller groups.
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