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| - The Ghost uses the following battle commands:
* Attack: Used 4 out of 8 times, this is this monster's standard physical attack.
* Rumble: Used 2 out of 8 times, this is a Monster Skill where the monster summons a small wave of orange undulating skull-faced energy that hits into a targeted Adept, dealing a Venus-based attack with a power rating of 9.
* Impair: Used 2 out of 8 times, this is a Psynergy Spell that attempts to lower a targeted Adept's current Defense rating by 25%. This ability consumes 4 of its user's PP, meaning that this monster can only use this spell once in a battle However, this monster is also carrying the following consumable items which it may use in place of a move from its normal move list each time it acts:
* 1 Herb: An item that restores 50 HP to either itself or another monster on its side of the field. Felling a Ghost yields 9 Experience Points and 9 Coins, and there is a 1/16 chance that the monster will randomly drop an Oil Drop. If it is felled by the attack effect of an offensive Jupiter Djinni, its rewards increase to 11 EXP and 11 Coins, and the chance to drop its item becomes 1/4. In Golden Sun, the Ghost is first battled throughout Goma Cave early on in the game, and subsequently throughout the overworld region of Angara encompassing Bilibin and Kolima. In The Lost Age it is first battled in the earlier part of Shrine of the Sea God, and then throughout Dehkan Plateau. The Ghost, when fought in Goma Cave, is about as strong as the Will Head and a little less strong as the Skeleton, but its limited healing ability is notable whenever it happens. It quickly becomes a "kindergarten" enemy when fought in subsequent areas. In the second game, it is the most sturdy monster in Shrine of the Sea God, but the slowest, and is likely the least threatening enemy in Dehkan Plateau.
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