About: Grenadiers   Sponge Permalink

An Entity of Type : dbkwik:resource/tZu5mPsBkBjYw7nrR_VLNw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Grenadiers appear in the game X-Men Origins: Wolverine. Powerful long range attackers, the grenadiers should always be priority kills. Deflecting their shots is usually the quickest way to kill them (deflecting works just like countering). Sometimes the angle makes this ineffective and you might have to get closer. If you get into close range, they're dead meat.

AttributesValues
rdf:type
rdfs:label
  • Grenadiers
rdfs:comment
  • Grenadiers appear in the game X-Men Origins: Wolverine. Powerful long range attackers, the grenadiers should always be priority kills. Deflecting their shots is usually the quickest way to kill them (deflecting works just like countering). Sometimes the angle makes this ineffective and you might have to get closer. If you get into close range, they're dead meat.
  • Grenadiers are grenadier type troops in Empire: Total War.
  • Grenadiers were recognizable by their narrow, tall mitre-shaped headgear, which were designed not to obstruct vision or fall off while throwing grenades. Grenadiers were selected based upon their stature and physical prowess; many grenadiers were surprisingly from farming families, rather than the depicted highland warriors, due to the strength gained through manual labor. The traits on which they were chosen were to ensure that grenadiers could throw grenades further and from higher, as well as remaining steadfast under fire, as naturally grenadiers were deployed in the front lines.
  • The Grenadiers is an unit of the EFEC organization. They are effective against All armored and air units when in cover or garrisoned but vunerable to riflemen and all units when not in cover or garrisoned.
  • Grenadiers use the most sophisticated technology of any engineer infantry. Their name is a homage to the grenadiers of Imperial European armies, who originally used hand-thrown grenades before escalating to hand mortars, and so on. Grenadiers in the European Enforcer Corps are highly educated, extremely intelligent, and very well equipped. What sets the EFEC apart from the SGB and JSF is their deployment of non-lethal weaponry and use of ballistic shields. The mentality of the Enforcer Corps is to accomplish the mission, if they can avoid any unnecessary killing, so much the better. Because of the high requirements for EFEC Grenadiers, many members are a bit older than the average soldier serving in the European Federation's armed services.
  • The Grenadiers enemy is an enemy exclusive the 1996 Aeris demo of Final Fantasy VII that appeared on Square's Preview Extra, released with Tobal No. 1 in Japan and North America. They appear in the areas of Sector 1 area after the station in the Sector 1 Reactor. They attack similarly, albeit weaker, to the Underwater MP enemies, who share the same model, found later in the final game in the Junon Underwater Reactor, utilizing the same attacks.
dcterms:subject
Upgrades
  • right Jaeger Infantry Package * Adds two G43 rifles to the squad's inventory and includes training in interrogation. * Doctrinal ability * Cost:
  • right Ambush Camouflage * Infantry in cover can camouflage themselves and ambush enemy units while briefly increasing the squads damage. * Doctrinal ability * Cost:
  • right MG 42 LMG * Adds a MG 42 LMG to the squad's inventory. * Requires: Battle Phase 1 * Cost:
Gil
  • 40(xsd:integer)
Other Information
  • Only appears in the 1996 Aeris Demo.
enemy skill
  • None
num slots
  • 2(xsd:integer)
num men
  • 4(xsd:integer)
num products
  • 2(xsd:integer)
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Faction
Enemy
  • Demo Enemy
Speed
  • 3.0
Produces
  • right Trench * Defensive position providing for infantry units. * Doctrinal ability * Costs: Free
  • right Bunker * Defensive position providing for infantry units. * Costs: * Can upgrade to MG Emplacement, Healing Station or Reinforcement Point for .
Weapon
  • 4(xsd:integer)
Status
  • Active
Organization
Role
  • Core Infantry
Name
  • Grenadiers
Type
  • Unit
AP
  • 2(xsd:integer)
Abilities
  • right Hull Down * Set friendly armor in immobile Hull Down position, increasing defenses and damage. * Doctrinal ability * Cost: Free
  • right Sprint * Increases movement speed for a short period of time. * Doctrinal ability * Cost:
  • right Field First Aid * Heal target friendly squad. * Requires: Veteran 1 * Cost:
  • right Fire Panzerfaust * Fire a short-range anti-tank weapon at enemy vehicles. * Costs:
  • right Rifle Grenade Shot * Fire a high-explosive rifle grenade * Requires: Battle Phase 1 * Cost:
  • right Model 24 Stun Grenade * Stun Grenades do light damage and temporarily shock infantry in an area. * Doctrinal ability * Cost:
num abilities
  • 6(xsd:integer)
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Exp
  • 24(xsd:integer)
Title
Attacks
HP
  • e
Details
  • yes
Location
production struc
  • Infanterie Kompanie
num upgrades
  • 3(xsd:integer)
firing range
  • 35.0
abstract
  • The Grenadiers enemy is an enemy exclusive the 1996 Aeris demo of Final Fantasy VII that appeared on Square's Preview Extra, released with Tobal No. 1 in Japan and North America. They appear in the areas of Sector 1 area after the station in the Sector 1 Reactor. They attack similarly, albeit weaker, to the Underwater MP enemies, who share the same model, found later in the final game in the Junon Underwater Reactor, utilizing the same attacks. While the Grenadiers enemy does not appear in the final game, the battle model is found within the game data on the last five unused enemy entries. While this does not have matching data, one of these could have once had.
  • Grenadiers use the most sophisticated technology of any engineer infantry. Their name is a homage to the grenadiers of Imperial European armies, who originally used hand-thrown grenades before escalating to hand mortars, and so on. Grenadiers in the European Enforcer Corps are highly educated, extremely intelligent, and very well equipped. What sets the EFEC apart from the SGB and JSF is their deployment of non-lethal weaponry and use of ballistic shields. The mentality of the Enforcer Corps is to accomplish the mission, if they can avoid any unnecessary killing, so much the better. Because of the high requirements for EFEC Grenadiers, many members are a bit older than the average soldier serving in the European Federation's armed services. Grenadiers are not as durable or powerful in a firefight when compared too their Russian and American counterparts, they are, however, unerringly precise troops, they are also more mobile than other engineer troops. Their ability to deploy self healing minefields and the capability to restore the shield of friendly forces also make them invaluable support troops.
  • Grenadiers appear in the game X-Men Origins: Wolverine. Powerful long range attackers, the grenadiers should always be priority kills. Deflecting their shots is usually the quickest way to kill them (deflecting works just like countering). Sometimes the angle makes this ineffective and you might have to get closer. If you get into close range, they're dead meat.
  • Grenadiers are grenadier type troops in Empire: Total War.
  • Grenadiers were recognizable by their narrow, tall mitre-shaped headgear, which were designed not to obstruct vision or fall off while throwing grenades. Grenadiers were selected based upon their stature and physical prowess; many grenadiers were surprisingly from farming families, rather than the depicted highland warriors, due to the strength gained through manual labor. The traits on which they were chosen were to ensure that grenadiers could throw grenades further and from higher, as well as remaining steadfast under fire, as naturally grenadiers were deployed in the front lines.
  • The Grenadiers is an unit of the EFEC organization. They are effective against All armored and air units when in cover or garrisoned but vunerable to riflemen and all units when not in cover or garrisoned.
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