About: Monsters stuck in doortracks, walls or hanging off lifts   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state.

AttributesValues
rdfs:label
  • Monsters stuck in doortracks, walls or hanging off lifts
rdfs:comment
  • If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state.
dcterms:subject
abstract
  • If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state. If a projectile causes a monster to contact a wall at high velocity, it may become stuck in the wall. In the case of a Lost Soul, the projectile may be the monster itself.
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